Update - 20/12/07

Nova versão do revolucionário Team Fortress
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shillien
Macaco do Sovaco Furado
Macaco do Sovaco Furado
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Registrado em: Qua Dez 22, 2004 6:40 pm
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Main Char: SpecialK

Update - 20/12/07

Mensagem por shillien »

Team Fortress 2


Sudden Death mode is now a server option (a convar) and defaults to OFF
Sapped buildings now take slightly less damage from the Spy who sapped them
The Medic's Medigun now charges at an increased rate during Setup time, to remove the need for self-damage grinding
Fixed an rcon/console command that could cause server crashes
Prevented players from playing the "civilian" class
Prevented players from hiding their name in the scoreboard
Fixed exploit where the Medigun UberCharge wouldn't drain if you switched weapons
Fixed decals not being correctly applied to the world in some cases
Fixed critical bullet tracers not being visible to players other than the firer
Fixed first person spectator view of the Spy watch not showing the correct cloak value
Fixed the teleporter's player shaped particles not drawing
Fixed the flamethrower stuttering when firing directly into a building
Fixed a rare crash that can happen when a player being healed leaves the server suddenly
Fixed rocket trail effects sometimes existing permanently in world
Added effects to players when they earn an achievement, visible to other players nearby
Tweaked achievement HUD fonts and color palette for more readability
Improved stat gathering for map play times to increase accuracy
Improved stat gathering around draws to better understand why they're occurring
Fixed occasional misreporting of syringe gun & fireaxe damage distances to the stats system
Fixed an occasional crash caused by an achievement not being found during a game announcement

Dustbowl
Now waits until either team wins fully before changing to another map on server timelimit expiring
Teams now score a point per captured control point, rather than per sub round
Prevented Demomen being able to launch grenades into the stage three alleys while standing at the final cap point
Fixed gaps in stage gates that allowed snipers to kill defenders during setup
Fixed several model and brush perch exploits in stage three
Added stair access to the upper area in stage three after the first cap
Limited line-of-sight at the first control point in stage 3 to remove a griefable sniper spot

Source Engine
Fixed some audio buffer support issues with Vista
WorldVertexTransition under dxlevel 80 + 81 now correctly uses vertex alpha to blend the two textures
Improved the console in the graphical UI version of the dedicated server

SourceTV
Relay proxies can now record demos now with tv_autorecord 1
Fixed an interpolation code bug during demo playback that was resulting in view jitter
Added several TF specific game events to SourceTV auto director logic
Increased the average shot length by 2 seconds

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-=KM=-zero
Macaco Primo do Tarzan
Macaco Primo do Tarzan
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UPDATE 07/01/08

Mensagem por -=KM=-zero »

Team Fortress 2


Added an option in the Options->Multiplayer dialog to filter custom game files being downloaded from servers

Fixed cases where ragdolls were falling through the world

Graphics optimizations for mid and low end hardware

Fixed players blocking doors in Well

Fixed engineer building in exploit areas on final caps in Well

Increased starting round timer to 10 minutes in Well

enfim... boas notícias pra galera que tem um pc mais modesto :!:

GO GO GO SPY AGORA!!! hahahahahahahah
War, war never changes...
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