[Build]Yunero, The Juggernaut (Build premium)

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[Build]Yunero, The Juggernaut (Build premium)

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se liga a build do cara pro yunero... é de babar

[quote name='fat404' date='Feb 13 2006, 05:39 AM' post='309977']
[font=Tahoma]
Yurnero - The Juggernaut - Version 6.37

by fat404

Last Update: September 16 2006

Imagem
Table Of Contents
  1. Changelog
  2. Writer's Foreword
  3. Hero Overview
  4. Skill Overview
  5. Builds Overview
  6. Items Overview
  7. Strategy
  8. Gameplay Walkthrough
  9. Additional Information
  10. Replays
  11. Final Words

1. Changelog

September 16 2006
  • Changed the Omnipresence skill build and item build.
  • Updated Items Overview section.
  • More replays.
September 15 2006
  • Updated to 6.37.
  • Alchemist's movement speed reduced from 300 to 290.
August 24 2006
  • Updated to 6.36b.
  • Two new heroes added into the movement speed list. Alchemist (300), Warlock (305).
  • Updated Omnislash icon.

2. Writer's Foreword

First and foremost, hi, I'm fat404 and welcome to my guide. This is my second guide and I wrote it because of my love for Juggernaut. As my English is poor I'll apologize in advance for any spelling mistake or poor grammar. The main purpose of this guide is to teach you HOW to play the Juggernaut properly and also showing you the ways to maximize his potential. I know that there are many Juggernaut builds out there; however the only builds which I think is perfect for Juggernaut would be the Omnipresence build which originates from the old Juggernaut's Guide written by a guy name 'Juggernaut' (credit goes to him). Besides the Omnipresence, I'll cover two other builds which are the EMO-lation Madness and the Anti-Mage build. This guide might be too long for some but it's worth the read. As this guide might be lacking screenshots and if you happen to be a visual learner, don't worry, I have 5+ replays available for your viewing pleasure.
3. Hero Overview

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HP: 473
Mana: 182
Damage: 44 - 48
Armor: 3 (14% Damage Reduction)
Move Speed: 290
Range: 100 (Melee)
HP Regeneration: 0.76 HP/sec
Mana Regeneration: 0.57 Mana/sec
Attack Speed: 1.42 (+ 20% IAS)
Pros:
  • Best Hero Killer.
  • Good Farmer/Pusher.
  • Good Team Supporter.
  • High damage output during early game.
  • Nice Criticals.
  • A very feared ultimate.
Cons:
  • Low stats gain.
  • Low HP.
  • No stun/disable skill.
  • Hard to play.

4. Skill Overview

Blade Fury [F]

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Causes a bladestorm of destructive force around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units.
Lasts 5 seconds.

Level 1 - Deals 80 damage per second.
Level 2 - Deals 100 damage per second.
Level 3 - Deals 120 damage per second.
Level 4 - Deals 140 damage per second.

Mana Cost: 110
Cooldown: 30 seconds

Author's remarks:-
Your main harassing skill early game. It is a magical attack skill. Meaning that the enemy's basic 25% magic resistance and skills like Omniknight's Repel can reduce and block the damage dealt.

It has very high damage output early game as at level 1 you'll do 400 damage. Doing it twice can kill any hero early game. Plus, it grants you magic immunity when you're using it. So, besides using this skill to hurt your enemy, you can use this to escape nukes and stuns too.

Although you are magically immune while spinning, you can still be hurt by normal attacks. Effects like Stun and Orb effects like Corruption and physical attack skills like Axe's Culling Blade can go through Blade Fury.

At level 4, 1 full Fury = 1 wave of creeps (not if your barrack is down). During mid-late game (level 15 and above), it losses its effect as your main harassing skill but it is still useful for escaping, finishing off low HP heroes and wiping out creeps for farming and Omnislash.

Please note that you CAN do normal attacks to units that CAN'T be hurt by Blade Fury. For example, the enemy towers. Blade Fury can't hurt the enemy towers but Right Clicking them while Juggernaut is spinning makes Juggernaut do normal attacks on them. This aslo apply to denying your own creeps. So when pushing tower, Right Click the tower and Blade Fury so that the tower takes your normal hit damage while the creeps takes your Blade Fury damage for maximum damage output.

Even though Juggernaut CAN'T do normal attack to the enemy that CAN be hurt by Blade Fury, he still can delivers effects and Orb effects that he has like Maim, Corruption, Frost, Mana Burn, Stun and so on. However, it is not recommended that you do so because your Blade Fury would break contact with your enemy.

According to my experience of using Juggernaut, I've found out that Blade Fury starts to lose its power when your enemy's Strength reaches 50 points (950 HP) and above or when your enemy is around level 15 and above.

Besides that, it is also recommended that you stop using Blade Fury if your normal attack damage is more than 105 and you can do normal attack once every second. This is because Blade Fury deals (140 * 5 = 700) damage according to the skill description but magic resistance is not accounted for yet. With magic resistance at 25%, the real damage you would dish out is 700 * 75% = 525 total. If divided by 5 seconds (Blade Fury duration), you would actually be doing 105 damage per second.

So, stop using Blade Fury when your normal attack is higher than 105, especially if you have Blade Dance. Save your Blade Fury for escaping or finishing off opponents and start using Blade Dance as a harassing tool instead.
Healing Ward [G]

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Summons a Healing Ward that heals a nearby units' life.
Lasts 25 seconds.

Level 1 - Heals 1% of hit points per second.
Level 2 - Heals 2% of hit points per second.
Level 3 - Heals 3% of hit points per second.
Level 4 - Heals 4% of hit points per second.

Mana Cost: 140
Cooldown: 75 seconds

Author's remarks:-
This is one of the most effective supporting/healing skills in DotA. It can help you save your teammates and acts as a powerful stick when pushing towers. Each level adds a quarter of healing ability to the ward which means at level 4, it will fully restores your HP in 25 seconds (4% * 25 seconds = 100% HP). At level 4 it can help you tank towers with only minor pain.

The Healing Ward is magically immune like your Blade Fury but it will still take damage from normal attack. With only one hit the ward is gone, so be careful where you put it. The best thing about this ward is that it MOVES! It can follow anyone around just by selecting it and right-clicking on the particular target/location.
Blade Dance [C]

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Yurnero's cunning blade gives him a chance to deal double damage on each attack.

Level 1 - 10% chance.
Level 2 - 18% chance.
Level 3 - 26% chance.
Level 4 - 36% chance.

Cooldown: Passive

Author's remarks:-
"Fixed damage skills are always good for early game while percentage are for late game," and this skill is your main tool for killing during late game. With 36% chance for a Critical to occur, it is considered one of the highest percentages among Critical skills/items available in the game.

You might have heard a lot of people telling you not to put points into this skill early game as your damage is too low, but has it ever crossed your mind that enemy's HP would also be low too? Think about it! Let's say late game it takes you 5 Criticals to finish an enemy, wouldn't it be the same during early game as the damage is proportional with the HP growth? It will still be 5 Criticals to finish your enemy.

Unfortunately even with the reason I just stated, I still recommend you NOT get this skill during early game. Why? It's not because of your attack power, but it's about your HP early game. The matter lies between whether you can deliver those Criticals or not. Juggernaut has incredibly low HP like other heroes early game. So even though you get this skill, you won't be able to touch your enemy because he might have stuns/nukes waiting for you. Besides, creeps might target at you and they hurt a lot during that time.

If you raise this skill early game just for farming then you have a serious problem, learn how to get last hit. With Juggernaut's animation, it's a lot easier to get the last hit on creeps compared to other heroes around.

Please note that when you use Omnislash, the Criticals from Blade Fury can and will occur according to the percentage of each level.
Omnislash [N]

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Quickly move around the battlefield, slashing many enemies. You become invulnerable while Omnislashing.

Level 1 - Attacks 3 times.
Level 2 - Attacks 5 times.
Level 3 - Attacks 8 times.

Range: 575
Mana Cost: 200/275/350
Cooldown: 130/120/110

Author's remarks:-
You become invulnerable and start doing multiple random blink strikes. Each of the strikes or "Normal Slashes" deal 150-250 (fixed) damage and for the first "Normal Slash", Juggernaut will delivers a mini-stun effect.

Each of the "Normal Slashes" is counted as physical attack. Due to this, Omnislash can go through Avatar (Black King Bar, Rage) and Omniknight's Repel.

Moreover, Criticals can occur during Omnislash. So are other effects like Stun, Cleave and Orb effect's like Frost, Corruption, Maim and so on.

In order for those effects to occur during Omnislash, Juggernaut needs a lot of attack speed. With high attack speed, Juggernaut can deal "Additional Slashes".

The "Normal Slashes" are different from the "Additional Slashes". The "Additional Slashes" use Juggernaut normal attack damage instead of the fixed 150-250 from "Normal Slashes". The "Additional Slashes" would be the slashes that will deliver the effects and Orb effects that Juggernaut has.

"Additional Slashes" occur because when Omnislashing, there's a small period of time between each blink strikes where Juggernaut can sneak in a few normal attacks which carry the effect or Orb effect of his own if his attack speed is fast enough.

So, Blade Dance + Attack Speed + Omnislash = DEADLY.
Skill Build:
[indent]Level 01: Blade Fury
Level 02: Stats
Level 03: Blade Fury
Level 04: Stats
Level 05: Blade Fury
Level 06: Omnislash
Level 07: Blade Fury
Level 08: Stats
Level 09: Stats
Level 10: Stats
Level 11: Omnislash
Level 12: Blade Dance
Level 13: Blade Dance
Level 14: Blade Dance
Level 15: Blade Dance
Level 16: Omnislash
Level 17: Healing Ward
Level 18: Healing Ward
Level 19: Healing Ward
Level 20: Healing Ward
Level 21~25: Stats[/indent]
Skill Build Explanations
  • Blade Fury for harassing during early game as it has very high damage output. Even at level 1, it can cut an enemy's HP in half and if you do it twice, FIRST BLOOD!
  • 5 levels of Stats for the Mana and HP.
  • Omnislash at each level 6, 11 and 16 to maximize your killing potential.
  • Blade Dance for mid game to do Critical Omnislash.
  • Healing Ward at level 17 and above to help with pushing towers and supporting teammates. I notice that there are some players who put points into this skill at around level 1-5. I know it's to save the fountain trips and to stay longer on a lane but this is not what Juggernaut should do early game. Juggernaut should focus on killing because he has a high damage output due to Blade Fury, and not farming. Besides, Healing Ward cost 140 mana even at level 1. Plus, farming is boring.
  • Each skill that you put in is how the game will grow. This means you grow with the game.

5. Builds Overview

Imagem The Omnipresence

Introduction
This build will focus on two things - Movement Speed and Attack Speed. Using Movement Speed as a synergy for Blade Fury early on and Attack Speed to deliver damage later while fixing his HP problem.

Item Build:
  1. Boots of Speed [500]
  2. Circlet of Nobility [185]
  3. Circlet of Nobility [185]
  4. Circlet of Nobility [185]
  5. Circlet of Nobility [185]
  6. Boots of Travel Recipe [2200] --> Boots of Travel
  7. Ogre Axe [1000]
  8. Belt of Giant Strength [450]
  9. Sange Recipe [600] --> Sange
  10. Blade of Alacrity [1000]
  11. Boots of Elvenskin [450]
  12. Yasha Recipe [600] --> Yasha
  13. Sange & Yasha Recipe [1000] --> Sange & Yasha
  14. Eaglehorn [3400]
  15. Quarterstaff [1150]
  16. The Butterfly Recipe [1400] --> The Butterfly
Gold Spent: 14490

Additional Items:
  1. Plate Mail [1400]
  2. Planeswalker's Cloak [650]
  3. Aegis of Immortal Recipe [2000] --> Aegis of Immortal
Total Gold Spent: 18540

What you will get in the end...

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Item Explanations
  • Boots of Speed as start, to harrass with Blade Fury. Since most heroes will go with Stats items or Regeneration items, you'll outrun them.
  • 4 Circlets of Nobility for the Mana to do Blade Fury-Omnislash combo at level 6.
  • Boots of Travel for chasing and harassing. Teleports for super farming and ganking.
  • Sange & Yasha for HP boost and Movement Speed.
  • The Butterfly, +50% Attack Speed to deal additional Omnislash and Evasion, so you can sustain longer in battle.
  • Aegis of Immortal for suicidal pushing technique and defending base.

Pros:
  • You run extremely fast, with 417 Movement Speed, you can outrun most of the heroes (this has saved my ass lots of time).
  • HP boost from Sange (16str * 19HP = 304HP). This means a skill with 300 damage from the enemy is wasted.
  • 25% Evasion.
  • Enough Mana for skills.
  • Teleportation.
  • Reincarnation.
Cons:
  • You'll loses your hero killing ability during mid-game and you will have to farm.
  • HP is considered low. Which is why I recommend Aegis of Immortal later.
  • Even though you have enough mana for skills, your Mana capacity will only allow you to do Omnislash once.


Imagem The EMO-lation Madness

Introduction
This build focus only on one thing - Pure Damage. It's all about delivering optimum damage in a small period of time with the help of Frenzy from Mask of Madness. In the meantime, providing sufficient Movement Speed and Attack Speed.

Item Build:
  1. Boots of Speed [500]
  2. Circlet of Nobility [185]
  3. Gauntlets of Strength [150]
  4. Circlet of Nobility [185]
  5. Gauntlets of Strength [150]
  6. Bracer Recipe [175] --> Bracer
  7. Bracer Recipe [175] --> Bracer
  8. Boots of Travel Recipe [2200] --> Boots of Travel
  9. Mask of Death [900]
  10. Mask of Madness Recipe [1050] --> Mask of Madness
  11. Sacred Relic [3800]
  12. Radiance Recipe [1525] --> Radiance
  13. Demon Edge [2600]
  14. Quarterstaff [1150]
  15. Monkey King Bar Recipe [1650] --> Monkey King Bar
Gold Spent: 16395

Additional Items:
  1. Plate Mail [1400]
  2. Planeswalker's Cloak [650]
  3. Aegis of Immortal Recipe [2000] --> Aegis of Immortal
Total Gold Spent: 20445

What you will get in the end...

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Item Explanations
  • Boots of Speed as start, to harrass with Blade Fury.
  • 2 Bracers to fix the HP problem for Frenzy and also for Blade Fury-Omnislash combo at level 6.
  • Boots of Travel for chasing and harassing. Teleports for super farming.
  • Mask of Madness for Frenzy, Attack Speed and Movement Speed bonus. Synergy for Omnislash.
  • Radiance for the Immolation, to clear creeps faster for Omnislash.
  • Monkey King Bar for damage, mini-stuns to break channeling spells.
  • The Butterfly is not included because of Attack Speed bonus from Mask of Madness.

Pros:
  • You run extremely fast, with 436 Movement Speed, you can outrun most of the heroes (this has saved my ass lots of time).
  • 75% Attack Speed at a cost of 25 mana for 12 seconds.
  • Fast 30 seconds cooldown for Mask of Madness.
  • Immolation.
  • 8% Evasion.
  • Mini-stuns.
  • Enough mana for skills.
  • Teleportation.
  • Strong throughout the game.
Cons:
  • Frenzy only last 12 seconds.
  • 20% more damage taken.
  • HP is still considered low. Which is why I recommend Aegis of Immortal later.
  • Even though you have enough mana for skills, your Mana capacity will only allow you to do Omnislash once.


Imagem The Anti-Mage

Introduction
This build concentrates on a more unorthodox playstyle while sharing some similarities with the Omnipresence build. It's a more passive playstyle rather than chasing and killing. With Feedback and fast attack speed, you're basically an Anti-Mage.

Item Build:
  1. Boots of Speed [500]
  2. Robe of the Magi [450]
  3. Blade of Alacrity [1000]
  4. Diffusal Blade Recipe [1550] --> Diffusal Blade
  5. Boots of Travel Recipe [2200] --> Boots of Travel
  6. Vitality Booster [1100]
  7. Manta Style Recipe [1400] --> Manta Style
  8. Sacred Relic [3800]
  9. The Butterfly Recipe [1400] --> The Butterfly
Gold Spent: 14150

Additional Items:
  1. Messerschmidt's Reaver[3200]
  2. Vitality Booster [1100]
  3. Heart of Tarrasque Recipe [1200] --> Heart of Tarrasque
Total Gold Spent: 19650

What you will get in the end...

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Item Explanations
  • Boots of Speed as start, to harrass with Blade Fury.
  • Robe of the Magi for Blade Fury-Omnislash combo at level 6.
  • Diffusal Blade as soon as possible for Purge-Blade Fury combo.
  • Boots of Travel for the Movement Speed and Teleports.
  • Manta Style for Images and Feedback.
  • The Butterfly, +50% Attack Speed to deal additional Omnislash and Evasion, so you can sustain longer in battle.
  • Heart of Tarrasque to make the Images survive longer.

Pros:
  • Feedback.
  • 25% Evasion.
  • Illusions. Good for pushing/towers. Increase overall damage for about 80%.
  • Your illusions will do Feedback.
  • Teleports.
  • HP boost.
Cons:
  • Mana. Manta Style cost 165 Mana to activate.
  • You'll loses your hero killing ability during mid-game, because you'll need to farm.
  • Killing hero might be a problem late game as they tend to run when you activate your illusions.

Omnipresence or EMO-lation Madness or Image Build?
As you can see, the Image Build is about the same as the Omnipresence Build in most regards. I'll start off with Movement Speed. Even though you don't have 417 Movement Speed like Omnipresence does, you have Purge. Consider which is better; you running towards them or slowing them down with Purge? Slowing down is the better choice as a good player can reach his tower by the time you are finished with Blade Fury. However there is one downside, you will only have Purge during early-mid game. So, permanent movement speed or Purge? You decide.

As for the HP boost from Sange & Yasha, you can still enjoy it in Manta Style. The HP boost from Manta Style is a little bit lower than the one you get in Sange by 54HP (16str * 19HP = 304HP from Sange compared to 250HP from Vitality Booster). But look on the bright side, you get Feedback instead of Maim. 2 illusions + yourself = 3 swings doing Feedback which is 108 Mana burned away each hit. Plus, activating Manta Style can remove negative buffs and the illusions can help you escape in a dangerous situation. Overall, Manta Style is a trade-off with Sange & Yasha for the Orb effect, Illusions and playstyle.

Now the EMO-lation Madness is a new build I discovered after watching some replays and suggestion from people telling me to try Mask of Madness out. Comparing it with the other two builds (Omnipresence and Anti-Mage), it has a total different playstyle. Going pure damage means neglecting survival, until very late game, where Aegis of Immortal is suggested. But the build is very good if you want to maintain in control throughout a game, after having a good early game, outleveling everyone. The build are totally themed on "Staying in Control".

Frenzy with Blade Fury and Omnislash.
For anyone who doubts, yes, Frenzy stacks with Blade Fury and doesn't get canceled when it is casted. The Movement Speed bonus stays. The same case goes to Omnislash. Attack Speed from Frenzy will synergize with Omnislash.
6. Items Overview

Ring of Regeneration :: Ring of Health
Farming? Ring? Well you don't need ring. During early game, you have very high damage output, remember this and use this as your advantage. So if you're facing nukers, find chance to Blade Fury him. Try to kill him or force him back to fountain. Remember, killing your is your focus early game, not farming. Be smart, stay behind creeps, get last hit and find chance to kill. You can buy ring if you want to or you're being nuked like crazy. It's rather situational and personal. Do what you have to do, adapt.

Flask of Sapphire Water :: Ancient Tango of Essifation
Without any HP regeneration items but Boots of Speed early on, you can buy any of these items to fix your HP problem. It might be helpful to turn the tides of a battle.

Scroll of Town Portal
Due to the nerf of Boots of Travel and Teleport Scrolls to share cooldown, it is no more viable to teleport twice, one back to fountain for healing then one back to the battle field. So you can ignore this item after you get Boots of Travel, but anything before that, it's very useful.

Clarity Potion :: Empty Bottle :: Ring of Basilius :: Void Stone
Juggernaut doesn't have fast cooldown skills to spam so Mana Regeneration isn't much needed. Mana capacity is more important. Besides, you have Boots of Travel to teleport back to fountain if you're really dry out of Mana.

Cranium Basher
Only good if you're playing a 1 on 1 match but in a team match, it won't help much. Plus, Juggernaut doesn't have the attack speed to do Perma-Bash.

Maelstrom
Good for farming, but not much of a killing weapon. Juggernaut doesn't have the attack speed to trigger it often. Leave it to Troll.

Soul Booster
450 HP bonus and 400 Mana bonus are awesome but this item fails at one thing, it is harder to build up compared to Stats item early game on. Every single point of Stats counts a lot (which is why people usually loads Iron Woodbrach anyway) during early game. Farming up to 1200, 1100 or 1000 makes Juggernaut can't utilise double Fury + Omnislash well before level 7-8.

Helm of Dominator :: Satanic
Nice HP leeching, but they don't offer any speed boost. People usually get these items for Juggernaut as Juggernaut's damage is high during late game but for me, disable/stuns > Lifesteal. I prefer going Aegis of Immortal.

Stygian Desolator
The -6 armor helps a lot in killing the enemy and it's a great synergy for Omnislash but there is no attack speed or any movement speed bonus. Not recommended.

Battle Fury
Lots of Juggernaut users will buy this item as the Cleave helps in farming and the regeneration is great but with a hero like Juggernaut, you don't need it because you have Blade Fury to spam. Moreover, there are no HP and stats boost in it. The HP/Mana regeneration won't save you from ganks and most of all, I don't like the attack animation to be dull and boring.

Black King Bar :: Linken Sphere
Get one of these if you're facing mass stunners and it can't be handled by Blade Fury alone, but most of the time you won't be needing them if you master Juggernaut's Blade Fury well.

Aegis of Immortal
Late game item. Get this if you have everything in the item build. The 3 charges of reincarnations are vital for reviving and defending your base or even using it for suicidal pushing.

Lothar's Edge
The Wind Walk isn't much needed. Some buy this for backstabbing with omnislash and to escape. For me, if you play Juggernaut wisely, you won't be needing this item at all. Yes, it is true that if you cast Blade Fury before Wind Walk, Juggernaut will deal damage while nobody can see you but by the time you make this item, Blade Fury would probably loses it's effectiveness by then.

Buriza-do Kyanon
People usually buy this item for Juggernaut to boost the chances of Criticals but I think 36% is very high and Juggernaut doesn't need it. With 36% chance for a Critical to occur, Juggernaut can do 3 and sometimes 4 Criticals in a row depending on his attack speed. If you buying this for the +75 attack boost, then I suggest you get Monkey King Bar. Attack speed boosts the chances of Critical more than stacking the chances together.

Heart of Tarrasque
You're not a tanker but more of a damage dealer. If your team lacks tanker, then you can get this item and become a fat tank.

Eye of Skadi
The Orb effect is nice but it's rather expensive. Juggernaut has low HP and farming for this would be a little hard. You can buy this if you're extremely rich.

Refresher Orb
Double Omnislash? Mana and creeps are your problem. You have to make sure that your team has a pusher so that he can clear the waves for you to do it twice.

Eul's Scepter of Divinity :: Guinsoo's Scythe of Vyse
More of a disabler, pusher and supporting type of Juggernaut would go for these items, to spam Blade Fury and Healing Ward.[/font]
[/quote]
[quote name='fat404' date='Feb 13 2006, 05:51 AM' post='310010']
[font=Tahoma]7. Strategy

Now we have come to the most important part of this guide - using Juggernaut. Please note that this is not a Gameplay Walkthrough as I found that Gameplay Walkthrough to be very minor. Instead of feeding you with fishes, I'll teach you how to fish. Teaching someone how to play is more important than telling you what to do. In this section, I'll cover up a few tips and ways to use each of his skill to maximize his potentials.

Mastering the Waves
The first basic thing that you have to learn if you want to become a Juggernaut master is that you'll have to be able to master the waves. Waves, in here means the waves of your creeps and waves of your enemy's creeps. Ever tried to do a Blade Fury-Omnislash combo and you ended up Omnislashing the creeps and can't get any hero kills? Well you should learn this.

First thing that you need to know about waves is that each new waves respawn in a 30 seconds interval. Well to be a wave master, you don't have to count 30 seconds just to be able to know when the creeps will arrive, there's a much more simplier way to master it - the Minimap!
ImagemImagem
The minimap tells you a lot of information, like the player's location, who, where and when. Besides that, it also tells you when the enemy's creeps will come. If you look at the images above, I've circled your own waves and your enemy's waves. The key here is too look at your own wave and guess where the enemy's wave is. See the difference?

So next time if you want to Blade Fury and Omnislash, be sure to plan and look at your own creeps on the minimap then guess the enemy's creeps location.

There is another method that you can use if you find it hard to master the waves using minimap, which is to follow one simple rule. ONLY do Blade Fury-Omnislash combo when two new waves meet so that there are space and some time before the next wave comes.

Blade Fury
How to use Blade Fury on enemy? Easy, run up close to them and cast it, then run with them, sticking very close so that your Blade Fury deals all the damage. When running with your target, try NOT to click on the hero and let Juggernaut follows them automatically because Juggernaut will lose contact. So manual positioning/micromanagement is required and recommended.

Blade Fury can be used to:
  • Kill hero early game.
  • Escape from dangereous situation.
  • Finishing a low HP enemy.
  • Clearing creep wave.
Blade Fury is your main harassing tool early game. Since it has very high damage output, casting it twice can just kill anyone.

Because you are Magically Immune while doing Blade Fury, you can use it during escaping.

As the game grows, Blade Fury will become weaker but you can still use it to finish off low HP hero. Instead of hoping for your Critical or Maim to trigger and get stunned while chasing, Blade Fury for the finishing move.

When Blade Fury is Lv.4, 1 Blade Fury = 1 wave of creep (not if your own barrack is down). As it's damage is not that high during mid-late game, you can still use it to wipe out creeps for Omnislash. Besides that, this is also a great farming skill, spam it like hell when you're farming.
Imagem
If you're using Blade Fury to farm or to clear out creeps, try to stand in the middle of the wave to make sure that you'll hit everyone.
Each time before you want to use Blade Fury, you must:
  • Consider whether your enemy's Movement Speed is higher than yours or not.
  • Consider whether he can slows, disable, or stuns you.
  • Know when to retreat.
Everytime when you're facing hero who moves faster than you, I would suggest that you just stay back and level up, don't try too hard to kill because you won't know where or when his teammates might come out and get you, but since lots of PROs will always buy surviving items like Ring of Regeneration, stats and some potion first, they won't be able to run fast. So don't worry, you will be able to catch up if you buy Boots of Speed as start.

Movement speed is the key for a successful Blade Fury and if there are anything that can slow you or stop you down, it's BAD. Example of slow and disabling effects are like Frost (Frost Nova, Frost Arrow), Poison (Shadow Strike), Stun (Storm Bolt), Hex, Omniknight's Degen Aura, Naga Siren's Ensnare, Purge and so on. Most of them can be countered if you train yourself on timing. Blade Fury first before your enemy can cast any slow or disabling effects on you and he's dead. As for Degen Aura from Omniknight, you can't do anything about since it's an Aura so I recommend you change lane or just stay behind and farm.

Out of all the disabling skill, there are two skills that are very unique which are the Naga Siren's Ensnare and Medusa's Purge. They can go through Blade Fury even when you're spinning, you can still be trapped and slowed. For Ensnare's case, after Juggernaut is being trapped, you will still continue spinning until the 5 seconds end but if he's stupid enough to come close and hit you, bye bye for him. For Purge's case, you will be slowed when the enemy used Purge when you are spinning, but if you use Blade Fury after he Purged you, the Purge will gone away, restoring your speed.

Try to practice Blade Fury a lot and get used to the 5 seconds duration because 5 seconds is really short and sometimes if you don't get out of the wave in time, you'll get stunned and owned back. Always know when is the right time to retreat.

When you use Blade Fury, your enemy will either:
  • Run in a straight line.
  • Run around his creeps.
  • Run before you even start spinnning.
  • Time the 5 seconds of Blade Fury for you.
If you use Blade Fury and your enemy runs in a straight line, you can be sure that he's a noob, but there are some who do fake noobing, turning 180 degree as soon as you feel comfortable following them. Always be alert, don't judge your enemy just too fast.

There are some experienced player who will try to run around the creeps instead of running away in a straight line when you're doing Blade Fury on them. If you can, try to guess his position and follow him around. Depending on what hero you're facing, if he's a non-stunner continue doing normal attacks if his life is lower than yours after you Blade Fury him, but if he's a stunner, run before he stuns you. When you're doing normal attacks after Blade Fury, he might run away from creeps, so this is the time to finish him off with Omnislash. There will be some times where your Blade Fury can't follow him around, you should stop chasing and use your Blade Fury on the creeps and earn some money instead.

If you're facing enemy who is waiting to run as soon as you are running up to them to do Blade Fury, you can always use the scare technique and try to trick them. Try running up to them, and when they are starting to run, chase a little but stay close to the creep fight. Then run back like telling him "Okay, I'll fall back," and as soon as he turns, chase him back and Blade Fury! If his reaction is fast enough and starts to run again, double trick him back, keep on teasing him back and forth. Chase then back off then chase again. One thing to be careful of about this trick is to know when to fall back after chasing. This is because he might nuke you while you were turning back. Try not to tease a lot since he might be scared to farm/hit the creeps and this will causes you to push too far until you reach his tower which will leave you no space to do Blade Fury in the end.

Another kind of pro player will try to run away from the creeps and then go back the to creep fight. They time the Blade Fury's 5 seconds for you and trick you into chasing him so that your Blade Fury is far away from the creeps and doesn't hurt them. Then by the time your 5 second ends, you're back in his trap full of healthy creeps and get owned back instead. Some of them might be stunners so the alternative for this is to chase but not following him back to his creeps when your Blade Fury is ending. Instead, go to the side routes/forest and run back safely to your creeps. Running back to your creeps might be far but it's worth it if you're alive. Anyway, this rarely happens and you can also prevent this from happening by making sure that every time before you want to cast a Blade Fury, check and see whether your creeps outnumber his and also only do Blade Fury when 2 new waves meet.

Healing Ward
Healing Ward is a very strong supporting stick. During late game, just plug it in a safe place and start owning. It's like telling your opponents "I'll own you in 25 seconds (ward's duration),". With the cooldown nerfed longer (75 seconds) unlike the old 50 seconds cooldown, you can now only plug the ward during critical moments. You can't spam it like old times.
Imagem
So basically, what is the right time to put the ward? What is the critical moments that you mean? Critical moments that I mean here would be when you're pushing with your teammates, taking out towers, and most importantly - saving your teammates. How to save? Let's assume that he has been Ruptured (Blood Seeker's ultimate), tell him to hold, and plug your Ward in; or let's say your team mate has 200HP left and he's been Doomed (Doom Bringer), put a ward and heal him, instead of seeing him running like mad back to fountain.

Another critical moments here is when you and your teammates start team battling. Don't try to plug it too soon as they might just be nuking/poking each other around just to lower each sides HP so always try to make sure that it is the real deal/real teambattle before you plug your ward in.

Next is where to put the ward? Normally, most Juggernaut player will put the ward behind Juggernaut and start slashing, some put it in the forest so no one can kill the ward, while I personally like the ward to follow me around. It all depends on the situation, and if you pushed a mass wave of creeps, put the ward behind them since they will help to block the enemy from getting to your ward.

Some smart enemies will try to destroy your Healing Ward first when they see you plug the ward in so try to train yourself to always put your ward in the safest place or try to put it in the maximum distance between you and your teammates so that even your enemies try to get your ward first, they'll have to move up to destroy it thus giving you time for a couple of attacks and maybe some precious criticals.

Omnislash
Omnislash is a very powerful ultimate if you target it on a single enemy or on multiple enemies who are each low on HP. Since Omnislash is random, you can't control who you want to slash except for the first slash. So one important thing you must always remember before you want to do Omnislash is figures. Check whether there are 2 or more enemy units around. If you're planning to kill someone, be sure to confirm that he's alone before you execute it so that he takes all the slashes. Mastering the waves is the most important aspect here if you want to perfect your Omnislash.

Another way to do Omnislash without involving the creeps is to trick your enemy to somewhere alone. Try to act noob and run up to him to let him nuke you a bit then try to trick them by running away into the nearest forest or to the river and when both of you are alone, Omnislash and finish him off.

You can also use scare tactic to do Omnislash. Run up to your enemy making them think that you're casting your Blade Fury (but you're not) and when they run far enough from their creeps, Omnislash. To pull this trick successfully, you must make sure that your enemy is afraid of you and your Blade Fury. So be sure to land a couple of Blade Fury so that he knows the power of your Blade Fury and afraid of it. This trick is very useful if you're facing chicken shit player or invisible heroes.

There are five ways to counter Omnislash which is to:
  • become Invisible (Wind Walking, etc.)
  • outnumbering Juggernaut (Creeps, Illusions, etc.)
  • blink away
  • enter Fog of War
  • increase armor
To counter invisible unit, you can try to use the scare tactic mentioned. Scare them off with a couple of Blade Fury first. Then try to trick them into wasting their invisible skill later on by running up to them making them think that you're going to Blade Fury again. If they're dumb enough to come out of the invisibility when their skill still haven't finish cooling down yet for another Wind Walk, finish them off. If they're smart, try get wards or gem. There are some permanant invisible heroes that you should watch out like Stealth Assasin and Broodmother, don't do Omnislash on them unless you have a Sentry Ward or a Gem because they turn back invisible so fast that you won't have enough time to even finish your Omnislash.

As for being outnumbered, how well you use your Blade Fury is the key to counter it. When facing illusions, try to Blade Fury the illusions first since illusions takes 200/300% more damage, they'll die fast, then Omnislash. If you're opponent is toying around with you by running around the creeps, never mind, wipe out the creeps and do some damage to him first to make sure later that your Omnislash kills.

In the old version, if you cast Omnislash on heroes like Anti-Mage or any Blink/Teleporting hero, you'll blink with them and finish your Omnislash on the Blinked/Teleported spot, but I believe that it is fixed on the later version. Currently, if you do Omnislash when a person is using Blink, Omnislash will cancel off leaving you go "wtf?". So to counter Blink, you can always try to count the 5 seconds cooldown. Only cast Omnislash after the hero has just Blinked, because he will have to wait another 5 seconds to blink again and I'm sure Omnislash would be finish by then. There are times where your Omnislash might still continue even if your enemy used Blink. This is either your enemy blinked too short and he is still within Omnislash range and Juggernaut's vision or he blinked within the period of another blink strike (Thanks to who_am_i for this information).

Now fog of war is something that rarely happens but it happens. It happens between the second where your enemy is running into the fog of war and you are casting your Omnislash. For your information, after you clicked Omnislash and selected your target, it will takes 1 second duration for you to turn half-invisible and invulnerable before you start blinking to your enemy and begin slashing. So, if your enemy runs into the fog of war during the 1 second period, you'll only blink in front of him and only do 1 slash. So watch out for high grounds, turning points, corners, trees and night time before you cast Omnislash. Make sure you have a clear view.

As you know, Omnislash is counted as physical attack so armor damage reduction are counted in, this means your Omnislash damage will be reduced as your enemy's armor goes higher. The hero you should watch out for this is Omniknight's Guardian Angel (ultimate). When you see Omniknight casted Guardian Angel, it's best that you wait until it finishes before you Omnislash because with enemies having 1000 armor, you might end up not doing any damage at all. Even though armor is not much of a counter (except for Omniknight), it's still a problem late game because everyone will get about 50% damage reduction from Stats bonus and so on and it really reduces your Omnislash performance. You have no choice but to put a couple of Criticals on your enemy before you do Omnislash to make sure a KILL.

Lots of people might not know this but Omnislash goes through Avatar, so getting Black King Bar is not an option. Besides that, Omnislash also goes through Omniknight's Repel. So, it's always funny for me to see people shouting "For Khaz Modan!" and die in the end.

Hero Killing and Combos
Hero killing is pretty much easy since you have 5 straight and easy combo:
  • Blade Fury-Omnislash combo - Good for countering stunner/nuker/slower/illusions heroes.
  • Omnislash-Blade Fury combo - Good for countering invisible/blink heroes.
  • Defendsive Blade Fury-Omnislash combo - Good for countering ultimates.
  • Double Fury
  • Half Fury
The Blade Fury-Omnislash combo is pretty easy. Just run up to your enemy and Blade Fury him, if he runs far away from the crepps, Omnislash and he's dead. If you're facing high HP heroes, try to put 2 Blade Fury on him before you Omnislash just to confirm a sure kill.

As for the Omnislash-Blade Fury combo, it's very good for killing invisible heroes or heroes that are far away from you while chasing. Treat Omnislash like a Blink Strike. There is one small difficulty when doing this combo which is to cast Blade Fury right after you finish Omnislashing so that your Blade Fury stays in contact. Try to spam your 'F' button (Blade Fury) when you are Omnislashing so that Blade Fury starts as soon as Omnislash finishes. Be sure to move with your enemy as soon as your Blade Fury starts activating. REMEMBER, this combo cannot be used on people who has high movement speed than you and always, make sure that it's a SURE KILL when you use this combo. Otherwise, you'll end up chasing your enemy and die along the way.

Even with these two strong combo, there are times that you can't and mustn't execute them correctly. For example, if you're facing Sand King, try to save your Blade Fury, let him do the first move, he Burrowstrikes you and starting to cast Epicenter, Blade Fury first before his Epicenter starts so that his ultimate goes useless (Epicenter can't hurt you when you're doing Blade Fury). When he starts to run away, chase and finish him off with Omnislash. This is the Defensive Blade Fury-Omnislash combo.

Like I said, Blade Fury is very powerful early game. With good timing and management, you should be able to get First Blood very easily. There are two ways to get First Blood. The first one is Double-Fury. Blade Fury is very strong and it is recommended that you start using it when it's level 2. Do it twice/trice to your enemy and it's First Blood. One downsize of it is that you will need good mana management. With Boots of Speed as start like I suggested in the Item Builds, you should only have enough mana to only do Blade Fury maximum 3 times until level 5/6 without any Stats item. One thing to be careful of when doing the Double-Fury technique is not to go too aggresive on your first Blade Fury. This is because if you damaged your enemy too much with the first Blade Fury, he might go back to base and heal. Depending on your enemy's item, disconnect your Blade Fury when his HP is left about 1/2 or 1/3 (if he has any Ring or Potion). Always make sure that he won't have the urge to heal his HP back after your first Blade Fury.

Unfortunately, there are times where your enemies might use potion to heal their HP back, so even by the time your Blade Fury finishes cooling down to do the second Blade Fury, their HP already gone back full again. So can you still get First Blood? Yes. The second trick here is to deliver a couple of normal attacks to lower his HP to 3/4 or 1/2 before you Blade Fury him to death. This trick only takes one Blade Fury. It's good if you're facing low HP hero like Bone. Hit your enemy 2-3 times then Blade Fury. As you all know, when you click on enemy's hero, his creeps will start aiming at you. So try to do the attacks when his creeps is fewer/outnumbered. If you're standing far away from him, run up close then click on him to attack. Don't click on him when you're far away letting your hero auto chase and hit because the creep starts aiming at you BY THE TIME YOU CLICKED ON THE HERO, NOT BY THE TIME YOU HIT THE HERO. Minimize your damage taken so that you'll have enough HP to survive your Blade Fury.

Note: If you're planning to get First Blood, try to make sure that you have FULL HP and keep avoid being nuke/harassed. If your HP is left half the bar, your hope for First Blood is gone because normal attacks should be enough to kill you, even when you are doing Blade Fury.

Your major problem comes during late game because of Blade Fury is no longer powerful. So, how well you kill during early game and how well you farm during mid game determines your late game performance. You should stop your hero killing and start farming around level 15 so that you're well prepared for late game.

After using the Omnipresence for so long, I find myself hard to deliver those normal attacks to the enemy because there are lots of stunners, nukers and so on, you can't barely touch them. Moreover, you don't have any disable/stun skills. So your main keys here is your Healing Ward and the Butterfly's evasion. Without Butterfly, you are nothing but a bug that can be easily squashed. Plus, your HP is very low. The Butterfly's Evasion helps a lot for you to survive and sustain in battles, but if you screwed up your early-mid game and can't farm 3400 for Eaglehorn, I would suggest you go for +10 Plate Armor. Believe me, it helps a lot.

As for Manta Style build, your illusions helps a lot in surviving battles not like the Omnipresence Build. You can always take out your enemy by putting Healing Ward first, next Blade Fury to clear the creeps, then activate Manta Style to confuse your enemy and start doing the Criticals and Feedback, finish them off with Omnislash.

Surviving and Escaping
Juggernaut is as fragile as Bone and Nevermore. To survive is pretty hard as you don't have any disable/stun skill. So how to survive in-game? Easy, just be smart, if you're farming, always keep an eye on the minimap, when enemy disappears, hide yourself in the fog of war or go farm natural creeps and if you have Boots of Travel, teleport to the other lane and continue farming.

If you're having team battle, try to stay back and learn what is the right time for you to engage in battle. One useful tips when you're involving in team battle is that you want yourself to be difficult to be selected. Try not to get too much attention and sneak in the battle. If you're "naked" or everybody starts to aim you, it's bad. Try to run back out of their range when they starts to target you and then go back when they stop hitting you but aiming at your teammates.

If you're fighting 1 on 1, know what he has and what skills/combo he's going to use, find ways to counter him back and kill him along the way. One important aspect that can turn the tides when doing 1 on 1 is the creeps. Even a hero which is 2-3 levels lower than his enemy can still win the battle if there are more creeps around. So, make sure you have the creep advantage when engaging, don't run in blindly.

To escape from dangerous situation is not hard, but depending on when you starts to escape. As Juggernaut has low HP, I would suggest you start running away when you're HP is left half the bar. Always remember that if your HP is left half the bar = you don't have any HP at all. Keep having this kind of logic, because with only half bar of HP, you'll only left around 700-1000 HP left so 1 ultimate like Laguna Blade, Finger of Death, etc. should be able to kill you. To escape from dangerous situation, just Blade Fury and starts running. If you're using the Image Build, activate Manta Style and run. REMEMBER to select your illusions to run with you too since enemy can guess which is the real you if you start running alone.

There are times when you're escaping, enemy's hero like Bone or Bounty Hunter will chase after you to finish you off. Don't worry and just run, if he comes out, Omnislash him and he should be dead.

Another good way to escape is to use the Blade Fury-Teleporting technique. If you have a Boots of Travel, cast Blade Fury first and then use Teleport. With magic immunity from Blade Fury, enemy can't cancel your teleportation. One thing to remember when pulling off this combo is to cast Teleport fast right after Blade Fury. Blade Fury's duration is 5 seconds while Teleport duration is 4 seconds. So, it is better for you to teleport before the Blade Fury ends, or else the enemy might stuns you in the last seconds. One note about this combo is that Stuns from normal attack or the Knockback from Spirit Breaker will cancel your teleport.

Team Play
Remember, your role in your team is to kill heroes and dealing damage. So try to let nukers/pushers enter the battle first. Plug the Healing Ward in if ne
War, war never changes...
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