Tabelas Wotlk- hit, crits, coeficientes, buffs e afins

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Tabelas Wotlk- hit, crits, coeficientes, buffs e afins

Mensagempor loganso » Qui Out 02, 2008 7:39 pm

Combat Ratings

Rating--------1% = Level 60-----1% = Level 70-------1% = Level 80
Hit---------------10.00-----------------12.62--------------26.23
Crit--------------14.00-----------------22.08--------------45.91
Haste------------10.00-----------------15.77--------------32.79
Resilience-------25.00-----------------39.42--------------81.97

O que isso significa?
No level 80 para eu ganhar 1% de chance de acerto eu preciso de 26.23 pontos em hit , para ganhar 1% a mais de velocidade eu preciso de 32.79 de haste


Cap de Hit

O Cap de spell hit agora não é mais 99% e sim 100% , resists no more!

---------------------------------Sem Talento-------------------------------------Talento +3% Hit (Elemental Precision ou Arcane focus )
Target Level------Chance de acerto----------Rating Cap------------------------- Chance de acerto----------Rating to Cap
------80------------------96%----------------------105-----------------------------------------99%----------------------26
------81------------------95%----------------------131-----------------------------------------98%----------------------52
------82------------------94%----------------------157-----------------------------------------97%----------------------79
------83(Boss)-----------83%----------------------446-----------------------------------------86%---------------------367

O que isso significa?
Com 0 de Hit Rating eu tenho 86% de chance de acerto no boss, para eu ficar com 100% de acerto eu preciso de 367 hit rating


Spell Power e Coeficientes

Fórmula Geral
Dano da magia = Dano base + (spell power * coeficiente)
Exemplo:
Fireball rank 13 com talento Empowered Fireball
Dano Base médio (808) + (spell power 1056 * coeficiente 1,15)
808 + 1214 = 2022 de dano médio
Sem levar em consideração talentos, buffs e efeitos que aumentam a % total da magia

Spell-------------------------------------- Coef----------------Coef (c/ talento)
Arcane Barrage--------------------------85.71%-----------------85.71%
Arcane Blast-----------------------------71.43% ----------------80.43%
Arcane Missiles-------------------------142.86%----------------187.86%
Deep Freeze-----------------------------42.86%-------------------n/a
Fire Blast--------------------------------42.86%-------------------n/a
Fireball (DD)----------------------------100.00%----------------115.00%
Fireball (DOT)---------------------------0.00%------------------0.00%
Frostbolt---------------------------------81.43%-----------------91.43%
Frostfire Bolt (DD)----------------------85.71%-------------------n/a
Frostfire Bolt (DOT)--------------------5.00%--------------------n/a
Ice Lance--------------------------------14.29%-------------------n/a
Ice Lance(Alvo congelado)------------42.86%-------------------n/a
Living Bomb DOT----------------------80.00%--------------------n/a
Pyroblast DD---------------------------115.00% ------------------n/a
Pyroblast DOT--------------------------20.00%-------------------n/a


AOE
Spell-------------------------- Coef
Arcane Explosion------------21.43%
Blast Wave-------------------19.29%
Blizzard----------------------114.29%
Cone of Cold-----------------21.43%
Dragon's Breath-------------19.29%
Flamestrike DD--------------24.27%
Flamestrike DOT------------48.81%
Frost Nova-------------------19.29%
Living Bomb DD-------------40.00%

Escudos
Spell --------------------Coef
Fire Ward -------------27.00%
Frost Ward ----------- 27.00%
Ice Barrier------------- 80.64%
Mana Shield------------55.90%


Tabelas com as magias de outras classes http://www.wowwiki.com/Spell_damage_coefficient

Dr. Damage http://wow.curse.com/downloads/wow-addons/details/dr-damage.aspx
Add on para calcular tudo isso no spell tooltip in-game

Criticals

Um ataque crítical sem nenhum talento causa 150% do dano normal. Isso significa que seu bônus de dano é de 50%. É esse 50% que o talento aumenta. Burnout e Spell Power aumenta o bonus em 50%; 50% de 50% é 25%, então o seu dano de críticals passa a ser de 175%. Ice Shards aumenta em 100%; 100% de 50% é 50%, resultando em 200% de dano.

Talent(s)-----------------------------Total Crit----------------Total Crit c/ ChaoticSkyfireDiamond
None-----------------------------------150.00%-------------------154.50%
Ignite----------------------------------210.00%-------------------216.30%
Burnout--------------------------------175.00%------------------181.75%
Burnout+Ignite------------------------245.00%------------------254.45%
Ice Shards-----------------------------200.00%------------------209.00%
Ice Shards+Ignite---------------------280.00%------------------292.60%
Spell Power----------------------------175.00%------------------181.75%
Spell Power+Ignite-------------------245.00%-------------------254.45%
Spell Power+Ice Shards--------------225.00%--------------------236.25%
Spell Power+Ice Shards+Ignite-----315.00%---------------------330.75% --- OMG!!!



Arcane Blast

Mudou, agora ao se usar continuamente em vez de aumentar a velocidade de cast irá aumentar o dano, e a penalização de mana foi aumentada

Debuffs-------------Mana------------Aumento de dano
0---------------------294-------------------100.0%
1---------------------882-------------------115.0%
2--------------------1470-------------------130.0%
3--------------------2058-------------------145.0%

* Esses valores parecem que foram alterados, vou verificar mais tarde


Mana Regen

Fórmula
Spirit * RaizQuadrada(Intellect) * 0.007125 + 0.001 = Regen por Segundo
Sem contar buffs, efeitos e etc...
Exemplos

600 Int, 400 Spi : 400 * RaizQuadrada(600) * 0.007125 + 0.001 = 69.81 mana/segundo
1000 Int, 600 Spi : 600 * RaizQuadrada(1000) * 0.007125 + 0.001 = 135.19 mana/segundo


Raid Buffs e Debuffs de interesse do Mage

Agrupados por categoria


Multiplicador de stats

1. Blessing of Kings: +10% all stats. Paladin

Adição de status

1. Gift of the Wild (talento): +52 all stats, +76 all resistances, +1050 armor. Druid/Restoration
2. Gift of the Wild: +37 all stats, +54 all resistances, +750 armor. Druid/base skill.

Intellect

1. Arcane Brilliance: +60 Intellect. Mage/base skill.
2. Fel Intelligence (talented): +53 Intellect. Warlock/Affliction
3. Fel Intelligence: +48 Intellect. Warlock/Felhunter skill.

Spirit

1. Divine Spirit: +80 Spirit. Priest/Disclipline
2. Fel Intelligence (talented): +70 Spirit. Warlock/Affliction
3. Fel Intelligence: +64 Spirit. Warlock/Felhunter skill.

Stamina

1. Prayer of Fortitude (talento): +215 Stamina. Priest/Discipline
2. Prayer of Fortitude: +165 Stamina. Priest/base skill.

Health

1. Commanding Shout: +2255 Health. Warrior/base skill.
2. Blood Pact (talented): +1729 Health. Warlock/Demonology
3. Blood Pact: +1330 Health. Warlock/Imp skill.

Increased Damage Debuff (Spells)

1. Earth and Moon: +13% spell damage taken. Druid/Balance
Ebon Plague: +13% spell damage taken. Death Knight/Unholy t
2. Curse of the Elements (talento): +13% spell damage taken. Warlock/Affliction
3. Curse of the Elements: +10% spell damage taken. Warlock/base skill.

Increased Spell Power

1. Demonic Pact: +(0.1 * Warlock's spell power) spell power for 12 sec after pet crit. Warlock/Demonology
2. Totem of Wrath: +160 spell power. Shaman/Elemental
3. Focus Magic: +150 spell power for 1 min or 50 charges. Mage/Arcane (sofreu alteração, vou verificar mais tarde)
4. Flametongue Totem (talento): +84 spell power. Shaman/Enhancement
5. Flametongue Totem: +73 spell power. Shaman/base skill.
6. Improved Divine Spirit: +(0.06 * Spirit) spell power.

Increased Hit Chance Debuff (Spells)

1. Misery: +3% chance to be hit. Priest/Shadow
2. Improved Faerie Fire: +3% chance to be hit. Druid/Balance

Percentage Damage Increase Buff

1. Ferocious Inspiration: +3% damage dealt for 10 secs after pet crit. Hunter/Beast (party do Hunter somente)
2. Sanctified Retribution: +2% damage dealth. Paladin/Retribution

Critical Strike Chance Buff (Spells)

1. Moonkin Aura: +5% chance to crit.
2. Elemental Oath: +5% chance to crit for 15 secs after Shaman crits.

Critical Strike Chance Debuff (Spells)

1. Improved Scorch: +10% chance to be crit. Mage/Fire , lasts 30 secs,
Winter's Chill: +10% chance to be crit. Mage/Frost Stacks in 12.5 sec, lasts 15 secs, maintaned with all Frost damage spells.

Critical Strike Chance Debuff (All Types)

1. Heart of the Crusader: +3% chance to be crit. Paladin/Retribution
Totem of Wrath: +3% chance to be crit. Shaman/Elemental Affects all targets in range.

Haste Buff (Spells)

1. Wrath of Air Totem: +5% haste. Shaman/base skill.
2. Totem of Wrath (glyphed): +1% haste. Shaman/base skill.

Haste Buff (All Types)

1. Improved Moonkin Aura: +3% haste. Druid/Balance /hug Capetin
2. Swift Retribution: +3% haste. Paladin/Retribution


Fonte : http://www.manoutoftime.org/staticpages/index.php/wotlk_mage_ref
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