3.1 - mages

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loganso
Orangotango Pau D'Agua
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3.1 - mages

Mensagempor loganso » Qui Mar 19, 2009 10:49 am

Fire

-Molten Armor now causes 170 Fire damage when hit for all ranks (Up from 75/130/170) and also increases your critical strike rating by 25% of your spirit.
-Improved Scorch now increases spell critical strike chance against the target by 1%.
-Fiery Payback got an additional effect - When below 35% health all damage taken is reduced by 10% and your Pyroblast spell's cast time is reduced by 1.75 secs while the cooldown is increased by 2.5 secs. In addition, melee and ranged attacks made against you have a 5% chance to disarm your attacker's main hand and ranged weapons.
-Impact now gives your damaging spells a 4/7/10% chance to cause the next Fire Blast you cast to stun the target for 2 sec.
-Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.

Frost

-Winter's Chill now increases the chance spells will critically hit the target by 1%. (Down from 2%)

Arcane

-Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.
-Mirror Image: The images no longer cast Polymorph.
-Mage Armor: Now grants 50% of mana regeneration while casting.

Glyphs
-Glyph of Ice Armor: Now increases resistance and armor by 50%.
-Glyph of Arcane Barrage: Reduces the mana cost of Arcane Barrage by 20%.
-Glyph of Deep Freeze: Increases the range of Deep Freeze by 10 yards.
-Glyph of Ice Barrier: Increases the amount of damage absorbed by your Ice Barrier by 30%.
-Glyph of Living Bomb: The periodic damage from your Living Bomb can now be critical strikes.
-Glyph of Molten Armor -- Your Molten Armor grants an additional 15% of your spirit as critical strike rating. (Old - Your Molten Armor spell grants an additional 2% critical strike chance.)
-Glyph of Mirror Image -- Your Mirror Image spell now creates a 4th copy. (Old - Your Mirror Images gain the Winter's Chill talent, granting their Frostbolt spell a 100% chance to apply the Winter's Chill effect, which increases the chance spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.)

Tier sets

25 man


10 man
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ReiserFS
Macaco Admin
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Re: 3.1 - mages

Mensagempor ReiserFS » Qui Mar 19, 2009 12:11 pm

detalhe que o set não é robe, mas ficou r0x.
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O_Cabelo
Urangutango careca com franja na testa
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Re: 3.1 - mages

Mensagempor O_Cabelo » Qui Mar 19, 2009 3:35 pm

Bom, vamos lá:
-Pyromaniac: Now grants 17/33/50% of mana regeneration while casting.
-Arcane Meditation: Now grants 17/33/50% of mana regeneration while casting.
-Mage Armor: Now grants 50% of mana regeneration while casting.
** [Glyph of Mage Armor]

Com uma build fire/arcane usando mage armor com Glyph of Mage Armor eu então consigo 170% de mana regen while casting? É isso mesmo ou eles colocaram um cap de 100% como limite?

E Frost agora tornou-se a build inútil de mage. Nem pra PVP compensa mais sendo que bufaram fire.

grun
Macaco Tatu Arara
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Re: 3.1 - mages

Mensagempor grun » Qui Mar 19, 2009 3:58 pm

o regen de mage é baseado em spirit?
porque com o nerf que vai ter (40%), talvez isso seja pra ajudar de alguma
forma ... (não sei, se pra dps regen faz alguma diferenca e se precisa, nunca
li sobre a dinamica de mana regen pra classes dps)
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