Hunter
Aspect of the Cheetah: Can now be learned at level 16.
Deterrence now has a new visual spell effect.
The time that traps will exist in the world after being put down has been reduced to 30 seconds, down from 1 minute.
Traps now have separate 30 second cooldown categories: Fire (Immolation Trap, Explosive Trap and Black Arrow), Frost (Freezing Trap, Frost Trap) and Nature (Snake Trap). A hunter can have one trap of each category placed at one time.
Talents
Beast Mastery
Catlike Reflexes now also reduces the cooldown of your Kill Command ability by 10/20/30 seconds.
Survival
Entrapment: This talent no longer works with Immolation Trap or Explosive Trap.
Lock and Load: Now has a 22 second cooldown. The Lock and Load effect cannot be obtained on targets immune to snare effects when Frost Trap is used.
Pets
Roar of Sacrifice: Redesigned. This ability can now be used on any friendly target to make that target immune to critical strikes, but the Hunter pet takes 20% of all damage taken by that friendly target. Cooldown increased to 2 minutes.
Coentário:
Não entendi o CD do lock and load, será que a skill será ativável, igual aos talentos de shots (explosive, chimera, etc.)?
Gostei muito do CD independende das traps. um hunter surv poderá kitar sem gastar o CD da black arrow.
e vocês? algum comment?
vlw!!!
HUNTERS: modificações do patch 3.2
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- Macaco Pelado do Saco Enrugado
- Mensagens: 410
- Registrado em: Sex Set 28, 2007 10:44 am
- Sexo: Masculino
- Main Char: Neythiri
- Localização: São Paulo - Capital
Re: HUNTERS: modificações do patch 3.2
Creio que o Lock and load só será ativado agora quando algo for trapeado e não quando a trap for ativada, mesmo o cara sendo imune quando ele passa pela trap ele ativa a trap e aciona o LnL, bom eu entendi isso.
Abraços
Abraços