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Americas Army 2.5 ta no forno

Enviado: Ter Set 27, 2005 5:04 pm
por ReiserFS
Pelo o que andando lendo pela NET a 2.5 já ta em teste, ate mapa dela vazou pela net.
[Dev]Pye escreveu:
Sorry to disappoint you guys, I just didn't want people getting worked up over a release that isn't going to happen today.

If it makes you feel any better, I can tell you that I am done with making release candidates and have the final version (even once we built 2.5.0 we had to go through one more version due to a pair of bugs that cropped up). We're just wrapping up the final details right now involved in sending out a new version.

So... soon, very soon.
Já saiu a lista de BUG Fix que eu vou postar como comentario neste tópico para não ficar muito grande na entrada.

Tambem Li que a versão para MAC e Linux da 2.4 foi cancelada e vai ser lançada somente como 2.5 simultaneamente junto com a versão para windows.

Bom clica ai em comentários para ver a fix list.

Enviado: Ter Set 27, 2005 5:06 pm
por ReiserFS
- Fixed multiple client and server crashes.
- Fixed random objectives sometimes not appearing in right locations.
- Fixed grenade/RPG/flash damage killing NPCs through walls (SF CSAR & SF Courtyard).
- Fixed ability to have the Acog and Reflex scopes at the same time.
- Fixed grenade sounds getting cut off sometimes.
- Stryker zoom fixed - now works properly including resetting view on exit and the zero range command.
- Fixed 203 Reload failing if retried over and over until weapon thrown down and picked up again.
- Fixed reload weapon bug which stopped firing after reload.
- Training states now remain when switching between accounts.
- Users no longer need to re-login after playing on server to join new server.
- Fixed retries which never seem to end on auth comm error.
- Fixed training related auth messages with invalid username/password.
- Fixed exploit using the BDM/Door Breacher to destroy the walls gaining points in an empty server.
- Fixed the 16-bit mode exploit (seeing through walls).
- Fixed ghosting around map in spectator exploit.
- Fixed sprint while shooting exploit.
- Roll-off exploit – setting in ini file disabled.
- Fixed exploit to fire 2 203 rounds at once.
- Remove preferences menu (possible exploit).
- Fixed exploit to jump away from objectives while still taking them.
- Fixed exploit to run at the start of the round (sprint exploit).
- Removed 'devmode' completely.
- Fixed the 255 M203 rounds exploit.
- Fixed crouch/uncrouch while swapping weapon skips weapon down animation exploit.
- Fixed grenades being thrown in between rounds and detonating at the start of the next round.
- Potential solution to reported ability to shoot while sprinting.
- Fixed the ban/banlist/unban functionality and alerts the user when they are kickbanned by an admin.
- Fixed admin spectate player commands.
- Fixed admin pb enable/disable command.
- Added double admin logged on message.
- Game now checks whether the player executing the forceclass was the one being forceclassed.
- Fixed admin command post console command breaking console.
- Fixed admin switching maps breaking authorizing.
- MaxAdmins set to zero doesn't block admin access.
- Fixed admin spectate issues (admin was unable to use any view mode they wanted to) and admin not being able to change spectating view until the next round starts.
- Fixed multiple UI issues and added several cosmetic changes.
- Icons on weapon select screen now sized appropriately.
- Fixed minor corruption of font used in pop up messages.
- Fixed icons appearing under name in awaiting selection field.
- Added UI notification when player is banned or kick banned.
- Fixed server browser filters not saving on game exit.
- Added several enhancements to the server browser filters.
- Text to speech in game now functional.
- Fixed gamma bar in settings page.
- Fixed mouse cursor changing size when you roll over certain UI elements.
- Weapon Select Screen should now automatically pop up at match end.
- Deploy button from missions screen now functional.
- Fixed the 'copy to clipboard' of the IP address in the server browser when you right click on the server.
- Fixed auto sign-in attempt occurring after exiting a server.
- Added pop-up messages for 'server at capacity' and 'incorrect password'.
- Option for left and right rails removed from UI.
- Fixed text getting truncated on UI pages.
- Fixed VSS slot displaying wrong icon (SVD).
- Fixed typo in objective taken message (SF PCR)
- Player's own ping now properly reported.
- Player's name now being uniquely identified (yellow color) on F1 & F2 screens.
- Medic class select box now remains selected.
- Fixed odd symbols in PB messages in high resolutions - the piping symbol.
- Fixed false 'user not logged in' or 'insufficient training to join server' messages.
- Adjusted colors in the UI and in-game roster pages.
- Fixed icon placement and default column width for TM and non-TM roster pages.
- Fixed medic class checkbox functionality in TM and non-TM screens.
- Fixed TM admin having no control over assigning weapon class slots.
- Fixed players appearing twice in the awaiting selection field in tournament mode.
- Fixed admin being placed in waiting selection field.
- Team Captains now able to place players in weapon class roles.
- Fixed Admin dropdown not functional until screen redrawn (refresh bug).
- Fixed joining one team then switching still shows you on the first team's roster in TM.
- Fixed TM "Restart" and "Start" functionality.
- Fixed non-admin/team captains able to unassign other players/themselves, when locked or unlocked.
- Tournament mode roster screen now properly displays the UI buttons (Select, Swap, Requesting, Remove, etc...).
- Fixed TM bug where players appear multiple times in the unassigned frame when unassigned.
- Fixed E&E objectives resetting properly.
- Fixed no third-person reload animation caused by access none.
- Fixed multiple level bugs (too many to list) – both on the new maps and many older maps.
- Fixed not being able to use single player mode after having been in a server.
- Fixed scale glow on deco meshes.
- Corrected the Bridge map weapon loadouts – they are now what they were in v2.3.0.
- Fixed player location not being included in medic call.
- Fixed player unable to run, reload or drop if use key held at end of round.
- Fixed several cases of Accessed None causing lag and possible server crashes (using "Shout" commands).
- Fixed pistol/RPG/AT4 not firing in weapon down state.
- Fixed player not spawning in single player when ‘open’ used while connected to server.
- Fixed bug where POV shoots to sky.
- Fixed 360 degree death view rotation ability.
- Removed the summons command per Even Balance's request - instead added a new console command of "SummonNPCSoldier" (cheat only).
- Fix for rare occurrences of player spawning into game in 3rd person view.
- Per Even Balance's request removed support for the command line to EXEC text files. Users can still use the console to EXEC files but those will be properly examined by PunkBuster to verify their status.
- Many other various fixes and security enhancements

Enviado: Ter Set 27, 2005 5:22 pm
por GVD
HAUIHIAhUHAiuha...tem mais correçao do que açao normal do jogo !!!!

Enviado: Ter Set 27, 2005 6:17 pm
por -=KM=-tchelo
pois eh so tem fix.....quero ver depois quando lancarem qtos re-fix vão ter

Enviado: Ter Set 27, 2005 6:18 pm
por SalgadoJr
Porra. Correção pra caralho.

Enviado: Ter Set 27, 2005 6:26 pm
por Terra Nova
Seráaaaaaaaaaaaaaaaa???? Seráaaaaaa? huahuahuahua. Só vendo!!!

Enviado: Ter Set 27, 2005 8:13 pm
por d0rk_SK
pow não mudaram um spanw point! lol

Enviado: Qua Set 28, 2005 8:37 am
por ReiserFS
colocaram denovo 9 bananas na 203 da ponte eahueahueha 3 era foda ehaeuahuehaue

Enviado: Qua Set 28, 2005 1:44 pm
por d0rk_SK
são goiabas reiser..

Enviado: Qua Set 28, 2005 6:39 pm
por GVD
pra gente é banana !!!!!!!!

Enviado: Qua Set 28, 2005 8:11 pm
por Valiant
Puts... Com tanto fix assim como isso funcionou até hoje ??? :shock:

Enviado: Qua Set 28, 2005 8:20 pm
por Terra Nova
Nas antigas o jogo era quase perfeito, num tinha tudo esses bugs e xiters não, de umas 4 atualizações pra cá é que ficou essa bosta toda...

Enviado: Qui Set 29, 2005 2:57 am
por ReiserFS
os bugs tinham, o que não tinham eram GVDs da vida fuçando ehauehaue.

Mas espero que melhore, voltei a jogar AA com a vga nova e viciei denovo, quero o bom e velho AA devolta no clan :D

Enviado: Qui Set 29, 2005 6:46 pm
por -=KM=-zero
ReiserFS escreveu:os bugs tinham, o que não tinham eram GVDs da vida fuçando ehauehaue.

Mas espero que melhore, voltei a jogar AA com a vga nova e viciei denovo, quero o bom e velho AA devolta no clan :D
esse q é o prob quem tem pc lixo só se fode nessa porra de joguin :cry: :cry: :cry:

Enviado: Qui Set 29, 2005 11:22 pm
por GVD
Tb não exegera zero....seu pc é muito melhor q o meu...e aqui roda susu !!!