FAQ: WEAPON SPECIAL ABILITIES (SA) AND CRYSTALS

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FAQ: WEAPON SPECIAL ABILITIES (SA) AND CRYSTALS

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Special Abilities (SA) are skills that can be added to weapons. To place a skill over a weapon you need a proper Soul Crystal.
To get those crystals:

- Go in Aden, Elven Mage Guild, and talk with Magister Winonin
- Grab the Quest and get your Crystal (you can carry up to 3 different crystals at a time. A crystal costs 50k SP)
- Watch the mobs' list that can level up your crystal, go kill them. Remember: higher the level of the mob means higher are the % of success of leveling of the crystal.
- After you have reached the needed crystal's level, go talk to a Magic Shop (Dion, for example) and ask to Enchant your weapon.


Crystal can be leveled up to level 12, to get from level 10 to level 12 you need to kill BIGBIGBIG Raid Bosses (there are around 10 in all the server). Usually you can find them because they hit REALLY HARD and they have also Followers. The leveling is not immediate, you have around 10% of success, if you fail there is a 10% of insuccess to broke the crystal, in the other cases... nothing happen (at least!)

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Here the list of the Special Abilites, what they do, etc...
I will place in the list only the SA TESTED and that are working for sure, other will be added lately (can be that they works but they aren't in list because they aren't tested yet):

Guidance :: Increase Accuracy
Evasion :: Increase Evasion. The value added is more than the one show in the description. Add to it a +3
Anger :: Lower HP, Increase PAtk
Haste :: Increase Attack Speed
Health :: Increase HP
Mana Up :: Increase MP
Rsk. Evasion :: replaced with a permanent Evasion effect.
Rsk. Haste :: replaced with a permanent Haste effect.
Acumen :: Increase Casting Speed
Conversion :: Lower HP, Increase MP
Empower :: Increase MAtk
Magic Power :: Lower MP, Increase MAtk
Focus :: Increase Critical Rate. The factor of increment isn't the same that you read inside the description due of limitation of the server (+71 will not be recognized) so we had to convert them as +%. Of course if the dagger is a +71 it will NOT GIVE +71%! The range of boost in Critical Rate is from +36% to +71%. Example: DarkElven Dagger instead of give +90 it will give +65% | Kris focus instead of +71 gives +46%
Rsk. Focus :: replaced with a permanent Focus effect (converted in %)
Mighty Mortal :: replaced with a permanent Focus effect (converted in %)
Backblow :: Critical attacks from behind get additional damage.
Critical Damage :: increase the Damage of Criticals.
LongBlow :: the Range of the weapon is increased by 50% (from 80 to 120)
WideBlow :: the DAMAGE range of the weapon (is the random number generated to give the damage) is increased. (instead of 66-120 is 46-150) So every hit is more random (can do more damage but also less damage)
Light :: weapon's weight reduced totally to a 1, weapon speed increased slightly.
Miser :: Soulshot's cost reduced by 1
Quickrecovery :: Time Recovery between attacks (time between an arrow shot and the next one) is reduced. (this isn't an huge reduction, usually if the bow is "Slow" it doesn't become "Normal" but becomes an halfway between the two steps)
Cheapshot :: gives the passive skill "Mana Recovery" level1 (increase mana regen). Not stackable if you already have that skill.
Critical Bleed :: Bleed on critical
Critical Poison :: Poison on critical
Critical Drain :: Drains HP on critical
Critical Anger :: replaced with Anger


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Esse FAQ foi atualizado dia 14/01 pelo drake.

[]s

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