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IDragon C4 - Status

Enviado: Qua Mar 22, 2006 1:08 pm
por SamWave
Fonte: http://www.dragon-network.net/forum/sho ... php?t=5432

03-01-2006, 01:03 AM Drake
Status

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Overview of the current developing and some notes, this takes in consideration not only the C4 but the whole server (c1+c2+c3+c4) because since c1 many old areas have been changed (this count also for the missing necropolis):

Geodata: 85% done.
NPCData: 80% done.
- Artificial Intelligence C4: 50%
- Quests C4: 15%
NPCPositions: 80% done.
ITEMData: 100%
- Recipes C4: 100%
SKILLData: 80% done.

ClientSide: 99,5% done. Should be finished. (version not released)
New Loader: 40% done.

Custom Additions:
- Dye Special Quest: 100% (custom quest to make dyes)
- SA for Armors: 1%
- Powergems Special Quest: 30% (custom quest to enchant armors with SA)
- Boat Gludin-Rune / Rune-Gludin: 100%)


Many people asks about hair slot and dye slot: YES, they work as retail.
03-02-2006, 02:18 AM Drake
Made Oren ClanHall
Made Aden ClanHall
Made Innadril Castle
Added two new catacombs
Redone Coliseum
Added all weapons/armors C4
Added all our custom items/npcs/skills
Made 50% of the levels/exp/sp/stats of the C4 mobs.

Nearly finished the C4 Client Patch with all modded to fit DragonNetwork C4.


Currently working on finishing the client patch, then going make 1st layer of all the C4 areas.
After that we will start to make the Positions of the mobs on the C4 land and, meanwhile, rebuilding all the catacombs (no more falling from the ground), TOI, DevilIsland, Heine Town.
Then back to finish the other layers of the maps C4.
03-04-2006, 09:12 PM Drake
already modded engine.dll and serverside too since last week (about CP/HP /MP issue)
New development done... release date is every day neared
03-05-2006, 03:18 AM Drake
other updates:
giran castle and mathyr necropolis 100% redone (thanks to gigarent)
fixed a lot of stability issue and fixed all the weird bugs of the "You obtained something%" (they are clientside, i will release the fix on the next clientside update).
working dye and working hair slot, if you wanted to know... (already working since last week, btw, but i never said it.)
03-05-2006, 11:56 AM Drake
uhm, not Tattoos... i mean Dye:
Imagem
(sorry but my videocard sucks)

so in the end you will be able to have 3 Dye and 2 Tattoos (at the same time)
03-06-2006, 12:43 AM Drake
other improvments:
full itemdata c4
started working on recipes c4 (yes, also S grade craftable)
global fix around skills/stacks/potions
two new quests (one for dyes and one for powergems)
started making a new custom stuff: SpecialAbilities for ARMORS.
03-06-2006, 06:23 PM Drake
after the beta, luna will be wipped and will become 1x server :P
the other servers will NOT be wiped, of course.
03-07-2006, 03:43 AM Drake
Geodata day. rebuilded (but with few bugs) the whole Devil Island (fully visitable now).
Nearly finished rebuilding of Dark Omen Catacombs (not uploaded yet)
03-07-2006, 03:36 PM Drake
New geodata fixes:
a) the darkelven coliseum (olympic stadium)
b) dark omen geodata fixed (no more falling)

now working on the Orc Barracks + Dawn Oracle
03-20-2006, 06:56 AM Drake
uhm... made Wall or Argos, made Rune, made Ketra Orc Outpost, made Barka Silenos Station, Made the map north of it, Made Screaming Swamp, Made Valakas Nest.
Now making the Imperial Graveyard.

woah, we miss only 5 maps then C4 world ready... (Grazing, Saints, HotSprings, Godad, BlazingPath)
03-20-2006, 06:44 PM Drake
Garden of Eva done, perfect.
Started working on Fishing now.
03-20-2006, 06:44 PM Drake
Rebuilded also the whole Giants Cave, finally the outside is playable :P
03-21-2006, 02:34 AM Drake
Today made tons of npc positions for:
GoE, DI,Heine (remade), ToI (official 100%, but i don't like it... i will decide wich one to keep), BlazingSwamp, DevastedCastle, Border Outpost, Bandit Stronghold and a bunch of C4 maps (Rune and Godad too).
Now adding to every mob his weapon (no nice to see mobs swinging without nothing in hand) and fixing their heights and collision radius (no nice to see them fly)
03-21-2006, 10:08 AM Drake
Today made tons of npc positions for:
GoE, DI,Heine (remade), ToI (official 100%, but i don't like it... i will decide wich one to keep), BlazingSwamp, DevastedCastle, Border Outpost, Bandit Stronghold and a bunch of C4 maps (Rune and Godad too).
Now adding to every mob his weapon (no nice to see mobs swinging without nothing in hand) and fixing their heights and collision radius (no nice to see them fly)
03-21-2006, 10:08 AM Drake
Full TOI with Stairs (all of them + walls), just finished.
03-21-2006, 11:22 AM Drake
Rebuilded the whole pathnode system. Uhm... means no more stuck (i hope)
Ele até brincou quando perguntaram se ele dormiu, e ele falou que fica mais tempo on do que o servidor...hauhauahuahuahhuah

Enviado: Sex Mar 24, 2006 6:09 pm
por SamWave
March 23, 06 07:44 PM Drake
Made all the passive skills (attributes/resistance/weakness) of ALL the mobs (all of them, old ones too)

Vai ficar fodaaa o c4...hauhauhauhauhauahuahu....só falta vir...rs

Enviado: Sex Mar 24, 2006 7:54 pm
por arthur_king
hehehehe estamos aguardando! :lol:

Enviado: Dom Mar 26, 2006 1:04 pm
por dabo
segundo o drake vai sem implementado de hoje pra amanha( madrugada )

Enviado: Seg Mar 27, 2006 10:21 am
por SamWave
Mas estão falando, o povo, que ele vai colocar funcionando o cliente C4, e depois, aos poucos, vai colocando as coisas novas....

Mas sei lá, é o pessoal falando e não ele...

Enviado: Seg Mar 27, 2006 12:44 pm
por SamWave
Olha ai, ele postou no dragon...
Between Sunday and Monday (during the night) there will be the upgrade to C4.
To make less confusion and don't get half C3/half C4 patches there will be released a new version of the Autoupdater too so if you are running the old one you will not get updates.

During the first week of C4 you will not see all the features of C4 immediatly (except client), we want to be sure that all is ok to enable them to players. Take it as a "test week"

Upgrading to C4...
expected downtime up to 24/48 hours.
http://www.dragon-network.net/forum/sho ... #post91284