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Ultimo Patch

Enviado: Qua Mar 07, 2007 7:19 am
por Lobo_Fenris
Alguem pode postar ae a lista de mudanças do ultimo patch. Quero ver o Nerf que o Priest tomou.

Enviado: Qua Mar 07, 2007 11:50 am
por O_Cabelo
Druids

When the duration of "Cyclone" ends, area buffs such as "Leader of the Pack", "Tree of Life", and "Moonkin" will now be correctly resumed.

"Bear Form" now grants 25% increased stamina instead of 25% increased health.

"Dire Bear Form" now grants 25% increased stamina instead of 25% increased health. In addition, the armor bonus has been reduced from 450% to 400%.

The multiplier on base weapon damage for "Mangle (Bear)" ability has been changed from 130% to 100%. In addition, the bonus damage has been reduced by the same ratio.

"Savage Fury" no longer affects "Mangle (Bear)".

"Savage Fury" no longer applies to "Maul" or "Swipe".

The critical damage bonus on "Predatory Instincts" reduced from 3/6/9/12/15% to 2/4/6/8/10%.

"Improved Leader of the Pack" can no longer get critical heals.

The armor bonus from "Moonkin Form" has been increased from 360% to 400% (to match Dire Bear Form).

The rage normalization equation has been adjusted to grant more rage.


Mages

Increased the chance Frozen effects are broken when the target is critically struck by a spell.


Paladins

The slowing affect from "Avenger's Shield" is now considered a snare, so snare removal and immunity affects will now work on it.


Priests

The base healing percent from "Vampiric Embrace" has been reduced to 15% from 20%. In addition, this ability can no longer get critical heals.
"Silent Resolve" no longer reduces threat generated by Shadow spells.

Prayer of Mending now has a 10 second cooldown.

Mass Dispel will now target immunity effects first.

Circle of Healing mana cost reduced by 25%.

The effectiveness of "Fade:Rank 7" has been increased by approximately 25%.

The damage absorption of "Power Word: Shield" added by the caster's bonus healing has been increased to 20%.


Shaman

The clearcasting effect from "Elemental Focus" now triggers on all spell critical strikes, rather than a chance on any spell hit.

The shaman will no longer generate additional threat when "Unleashed Rage" triggers.

The free Lightning spell cast from "Lightning Overload" will now cause reduced threat.

"Stoneclaw Totem" now has a 50% chance to stun attackers for 3 sec. when struck.

The bonus of the "Wrath of Air" totem now applies to healing spells as well.


Warlock

"Demonic Tactics" now grants increased critical strike chance to you and your demon pet, instead of increased damage.


Warriors

The rage normalization equation has been adjusted to grant more rage.

The typical warrior should see an increase of 15% to 20% in their rage generation.

All warriors had their critical strike chance adjusted upward slightly (about 1%).

"Thunder Clap" is now useable in Defensive Stance. In addition, the tooltip has been adjusted to indicate it causes additional threat.

The cooldown on "Victory Rush" has been removed, and it can now be used up to 20 seconds after killing an enemy.

"Unbridled Wrath" has been modified so that rather than a fixed chance to grant rage, it has an increased chance when using slower weapons.

Increased the health bonus from "Commanding Shout" by 50%.

"Improved Battle Shout" talent renamed to "Commanding Presence" and now increases the health bonus from "Commanding Shout" in addition to increasing the melee attack power from "Battle Shout".
Na minha opinião quem levou nerf mesmo foram os feral druids e os shadow priests. Tudo bem que Prayer of Mending os caras ferraram colocando os 10s de cooldown, mas olhem as coisas que melhoraram. Shield aumentou em 20% do bonus healing, Fade ficou melhor e o circle of healing custa bem menos mana.

O que gostei muito foi que o totem dos shamans (wrath of air) agora aumenta healing também, isso vai ajudar MUITO! Colocando um shaman numa party de priest e um resto druid na party dos tanks dá um buff de heal enorme pros tanks.

Eu sinceramente gostei do patch, melhorou bastante pro PVE.

Enviado: Qua Mar 07, 2007 12:21 pm
por Lobo_Fenris
Sem Comentarios... totalmente fora esse nerf. As duas classes com que jogo foram nerfadas nos ultimos patchs, acho que vou voltar a jogar de pally, quem sabe não nerfam eles tb.

Enviado: Qua Mar 07, 2007 1:34 pm
por Zedd
Foi o primeiro patch q não nerfaram classe q eu to jogando.
Alias, Warrior fico bom :lol:
Como não nerfaram os hunters dessa vez, e os warrior não foram nerfados agora ninquem pode falar q eu e q sou o pe frio q estava ferrando com os hunters.
gwahahahhahahahaa

:(

Enviado: Qua Mar 07, 2007 2:17 pm
por Ralfus
Milagre não deram + 1 nerf nos hunters, mas faz poucos dias que nerfaram o pet "Windserpent" q o choque dele chegava a 800 de dano critico, agora no máximo vai em 220.... acha calma nessas horas!!!
Pelos menos ainda temos 2 coisas boas no hunter, traps para CC e MISDIRECT para manter o agro nos tanks!!!