De Aço ( Of Steel )
Enviado: Qui Out 11, 2007 3:38 am
traduzindo deste tópico, que foi retirado deste tópico ( lol ), por que me pediram um spec pra level mas eu acho que ser Warrior é mais do que só distribuir pontos ou passar links ;D (vai demorar mas vai ficar bunitcho tuda vidja ! Empolguei com esse começo animal que o cara escreveu ... )
De aço - Um guia para novos Warriors ou em desenvolvimento ;D
A experiência de escolher e jogar como um Warrior é diferente de qualquer outra classe. Você nunca vai ter as ferramentas para escapar que as outras classes tem, nunca vai ter poderes de cura, magia ou animais que lhe trarão alguma vantagem. A única vantagem são as lâminas ensaguentadas que empunhar.
Quando enfrentar o combate como um Warrior você aprenderá esta verdade : Você ou o seu oponente devem morrer. Se vc não for ágil, vc morrerá. Se vc recuar, vc morrerá.
Jogar com um warrior é tão fácil ou tão dificil quanto cada um escolher. Esta classe, como todas as classes, é muito fácil de se começar a jogar.
É quase impossível saber tudo. Você pode ser um Warrior decente com um pouco de esforço, mas não é simples nem fácil ser bom. Vai custar tempo. No final, vc esterá limitado somente pela sua própria dedicação e desejo de se tornar melhor.
O que este Guia é, e o que não é.
Este guia é um breve apanhado de informações que vc pode precisar como um novo Warrior. Qualquer pessoa é bem vinda para enviar sugestões e mais informações e se o espaço permitir, editarei o que for útil diretamente nestes posts.
Este guia não é uma descrição para PVP, gear ( equipamento ), talentos, tanking, videos, macros e etc. Quando tiver tempo esses assuntos serão cobertos em outros guias.
Escolhendo sua Raça & Profissões
0.1 Diferenças gerais e Recomendações
0.1.1 Min/Max: Tauren, Angus Meatshield
0.1.2 Min/Max: Go Gnome or Go Home
0.2 Blacksmithing, Engineering ou Harvesting ?
Talentos and diferenciais para ganhar nivel
1.1 Escolhendo seus primeiros talentos (Level 10)
1.2 Defensive Stance & Tanking (Level 10)
1.2.1 Algumas notas sobre posicionamento
1.3 Retaliation e os Cooldowns de 30 minutos (Level 20)
1.4 Berserker Stance (Level 30)
1.5 Whirlwind Axe & Upgrades (Level 30)
1.6 Must Get That Instant Attack! (Level 40)
1.7 A Checklist of Goals by Level 60
1.8 When is Protection Spec a Good Idea?
Using your Abilities
2.1 Too Much Rage? Heroic Strike!
2.2 Thunderclap & Cleave
2.3 Understanding Taunt
2.4 Charge & Intercept
2.5 Revenge & Shield Block
Making Good Decisions with Gear
3.1 Hunting Alone
3.2 In Parties with People You Don't Know
3.3 In Parties with Friends
3.4 Choosing Instances based on Your Gear
Additional Information
4.1 Tips from Other Warriors
Helpful Links
This guide, as well as many other Warrior related guides and articles:
http://www.tankspot.com/
World of Warcraft Warrior Talent Calculator:
http://www.worldofwarcraft.com/info/cla ... lents.html
Picking a Race & Picking Trade Skills
0.1 General Differences and Recommendations
So you are stuck at the Character Creation screen. You are already faced with an impossible task of finding a name you like that hasn't been taken. Beyond that, you must also decide your race.
My own personal rule of picking a race is very simple: What do I want to play for the next weeks, months, and years? What race has appearances that I don't mind? For me, I'm a big fan of humans, draenei, and tauren. At level 70, most races do not have significant differences from each other.
However, the criteria you have may be different from mine. So, let me give some (hopefully accurate) pointers.
Alliance
Do not underestimate Human Diplomacy. In addition to a helpful boost to attack abilities with +Weapon Skill, Humans also gain 10% reputation gain over other races. Warcraft at endgame has a large number of factions with great rewards. If you choose to become a Blacksmith, this will speed up the process of getting rare plans. For my own part, I found that Diplomacy kept me slightly ahead of others in getting new gear for tanking, even if only by a few days. With +Weapon Skill, Humans have one of the strongest passive offense of the Alliance Races.
Night Elf Dodge is very good, and being able to stealth is a true strength. As you reach the endgame, Dodge may become less important in PVP and will have less impact in raid zones. Stealth, will always be useful when used at the right times. In terms of Damage Reduction, while very slight, Night Elves have the strongest passive defense of the Alliance races.
Dwarves are unusually powerful against Rogues. Stoneform is a great racial, and the Dwarven ability to find quest items will smooth the leveling process. Stoneform will have more uses as you reach raiding as well. Dwarves are a very solid, defensive race.
Draenei, apart from their females being very sexy, also sport the most solid combination of abilities -- a passive +Hit aura and a healing spell. Gift of the Naaru covers one thing that no other Warrior can do, and can come in handy in many situations. The passive +Hit is also powerful and great for groups, as it increases the Hit of all party members as well. Overall, Draenei are a very solid choice.
Gnomes are covered in a subsection.
Horde
Orcs are arguably the best-suited Warriors in the game. This draws heavily upon their lore in Warcraft. Blood Fury can provide a substantial boost to damage-per-second and, at endgame, will find many uses. Like Dwarves, Orcs have an unnatural ability to counter Rogues, due to a Stun Resistance. This Stun Resistance can increase dramatically through the talent Iron Will. Orcs also have a +Weapon Skill with axes. Orcs may be the most powerful offensive race from either Horde or Alliance.
*Special Note: Orcs and Gnomes look similarly menacing as of 07/10/07.
Tauren are covered in a subsection, though for the purposes of this general listing I will cover one ability. War Stomp is incredibly potent in both PVP and PVE content. This stomp can interrupt spells, lock people in place, and in some cases, allow a Tauren to get away from targets that would kill him or her.
Trolls. While a great race overall, Trolls have two of the weaker abilities on Horde side. Berserking will save your life, but the number of times it does may be limited. Also, passive health regeneration while in combat will reduce down-time. Trolls' increased damage to beasts applies to Druids and Shamans in forms, as well as some bosses.
Undead. Will of the Forsaken alone is the defining characteristic of Undead Warriors. The ability to gain Fear, Sleep, and Charm immunity from any stance is potent, and some of the most prominent PVP'ers have been Undead. Further, the ability to Cannibalize corpses will significantly speed up recovery time while leveling.
0.1.1 Min/Max: Tauren, Angus Meatshield
Tauren for tanking. If you really want to min/max (that is, the process of picking the absolute best race/class combination, gear, etc), you want to play a Tauren Warrior to tank.
Taurens have a passive 5% increase to Health. By endgame, this is a step ahead of the rest of the pack for tanking. The 5% affects base Health as well -- or, the portion of your character's health that is not derived from Stamina. The effects of this ability increase with buffs and talents such as Blessing of Kings and Vitality.
0.1.2 Min/Max: Go Gnome or Go Home
Gnomes for PVP.
The biggest weakness of Warriors at endgame will be mobility. That is, the ability to reach your target is often the only thing stopping you from killing it. For this reason, Gnomes pull ahead in PVP, as they can immediately break out of most immobilizing effects. Combined with a PVP trinket and effective use of immunities, Gnomes are the most capable of overcoming rough obstacles in PVP.
De aço - Um guia para novos Warriors ou em desenvolvimento ;D
A experiência de escolher e jogar como um Warrior é diferente de qualquer outra classe. Você nunca vai ter as ferramentas para escapar que as outras classes tem, nunca vai ter poderes de cura, magia ou animais que lhe trarão alguma vantagem. A única vantagem são as lâminas ensaguentadas que empunhar.
Quando enfrentar o combate como um Warrior você aprenderá esta verdade : Você ou o seu oponente devem morrer. Se vc não for ágil, vc morrerá. Se vc recuar, vc morrerá.
Jogar com um warrior é tão fácil ou tão dificil quanto cada um escolher. Esta classe, como todas as classes, é muito fácil de se começar a jogar.
É quase impossível saber tudo. Você pode ser um Warrior decente com um pouco de esforço, mas não é simples nem fácil ser bom. Vai custar tempo. No final, vc esterá limitado somente pela sua própria dedicação e desejo de se tornar melhor.
O que este Guia é, e o que não é.
Este guia é um breve apanhado de informações que vc pode precisar como um novo Warrior. Qualquer pessoa é bem vinda para enviar sugestões e mais informações e se o espaço permitir, editarei o que for útil diretamente nestes posts.
Este guia não é uma descrição para PVP, gear ( equipamento ), talentos, tanking, videos, macros e etc. Quando tiver tempo esses assuntos serão cobertos em outros guias.
Escolhendo sua Raça & Profissões
0.1 Diferenças gerais e Recomendações
0.1.1 Min/Max: Tauren, Angus Meatshield
0.1.2 Min/Max: Go Gnome or Go Home
0.2 Blacksmithing, Engineering ou Harvesting ?
Talentos and diferenciais para ganhar nivel
1.1 Escolhendo seus primeiros talentos (Level 10)
1.2 Defensive Stance & Tanking (Level 10)
1.2.1 Algumas notas sobre posicionamento
1.3 Retaliation e os Cooldowns de 30 minutos (Level 20)
1.4 Berserker Stance (Level 30)
1.5 Whirlwind Axe & Upgrades (Level 30)
1.6 Must Get That Instant Attack! (Level 40)
1.7 A Checklist of Goals by Level 60
1.8 When is Protection Spec a Good Idea?
Using your Abilities
2.1 Too Much Rage? Heroic Strike!
2.2 Thunderclap & Cleave
2.3 Understanding Taunt
2.4 Charge & Intercept
2.5 Revenge & Shield Block
Making Good Decisions with Gear
3.1 Hunting Alone
3.2 In Parties with People You Don't Know
3.3 In Parties with Friends
3.4 Choosing Instances based on Your Gear
Additional Information
4.1 Tips from Other Warriors
Helpful Links
This guide, as well as many other Warrior related guides and articles:
http://www.tankspot.com/
World of Warcraft Warrior Talent Calculator:
http://www.worldofwarcraft.com/info/cla ... lents.html
Picking a Race & Picking Trade Skills
0.1 General Differences and Recommendations
So you are stuck at the Character Creation screen. You are already faced with an impossible task of finding a name you like that hasn't been taken. Beyond that, you must also decide your race.
My own personal rule of picking a race is very simple: What do I want to play for the next weeks, months, and years? What race has appearances that I don't mind? For me, I'm a big fan of humans, draenei, and tauren. At level 70, most races do not have significant differences from each other.
However, the criteria you have may be different from mine. So, let me give some (hopefully accurate) pointers.
Alliance
Do not underestimate Human Diplomacy. In addition to a helpful boost to attack abilities with +Weapon Skill, Humans also gain 10% reputation gain over other races. Warcraft at endgame has a large number of factions with great rewards. If you choose to become a Blacksmith, this will speed up the process of getting rare plans. For my own part, I found that Diplomacy kept me slightly ahead of others in getting new gear for tanking, even if only by a few days. With +Weapon Skill, Humans have one of the strongest passive offense of the Alliance Races.
Night Elf Dodge is very good, and being able to stealth is a true strength. As you reach the endgame, Dodge may become less important in PVP and will have less impact in raid zones. Stealth, will always be useful when used at the right times. In terms of Damage Reduction, while very slight, Night Elves have the strongest passive defense of the Alliance races.
Dwarves are unusually powerful against Rogues. Stoneform is a great racial, and the Dwarven ability to find quest items will smooth the leveling process. Stoneform will have more uses as you reach raiding as well. Dwarves are a very solid, defensive race.
Draenei, apart from their females being very sexy, also sport the most solid combination of abilities -- a passive +Hit aura and a healing spell. Gift of the Naaru covers one thing that no other Warrior can do, and can come in handy in many situations. The passive +Hit is also powerful and great for groups, as it increases the Hit of all party members as well. Overall, Draenei are a very solid choice.
Gnomes are covered in a subsection.
Horde
Orcs are arguably the best-suited Warriors in the game. This draws heavily upon their lore in Warcraft. Blood Fury can provide a substantial boost to damage-per-second and, at endgame, will find many uses. Like Dwarves, Orcs have an unnatural ability to counter Rogues, due to a Stun Resistance. This Stun Resistance can increase dramatically through the talent Iron Will. Orcs also have a +Weapon Skill with axes. Orcs may be the most powerful offensive race from either Horde or Alliance.
*Special Note: Orcs and Gnomes look similarly menacing as of 07/10/07.
Tauren are covered in a subsection, though for the purposes of this general listing I will cover one ability. War Stomp is incredibly potent in both PVP and PVE content. This stomp can interrupt spells, lock people in place, and in some cases, allow a Tauren to get away from targets that would kill him or her.
Trolls. While a great race overall, Trolls have two of the weaker abilities on Horde side. Berserking will save your life, but the number of times it does may be limited. Also, passive health regeneration while in combat will reduce down-time. Trolls' increased damage to beasts applies to Druids and Shamans in forms, as well as some bosses.
Undead. Will of the Forsaken alone is the defining characteristic of Undead Warriors. The ability to gain Fear, Sleep, and Charm immunity from any stance is potent, and some of the most prominent PVP'ers have been Undead. Further, the ability to Cannibalize corpses will significantly speed up recovery time while leveling.
0.1.1 Min/Max: Tauren, Angus Meatshield
Tauren for tanking. If you really want to min/max (that is, the process of picking the absolute best race/class combination, gear, etc), you want to play a Tauren Warrior to tank.
Taurens have a passive 5% increase to Health. By endgame, this is a step ahead of the rest of the pack for tanking. The 5% affects base Health as well -- or, the portion of your character's health that is not derived from Stamina. The effects of this ability increase with buffs and talents such as Blessing of Kings and Vitality.
0.1.2 Min/Max: Go Gnome or Go Home
Gnomes for PVP.
The biggest weakness of Warriors at endgame will be mobility. That is, the ability to reach your target is often the only thing stopping you from killing it. For this reason, Gnomes pull ahead in PVP, as they can immediately break out of most immobilizing effects. Combined with a PVP trinket and effective use of immunities, Gnomes are the most capable of overcoming rough obstacles in PVP.