__________________________________________________________________________________
Jul 19, 2005 3:27 pm
ok, from now i will post here also minor changes not mentioned in the "WiP" list.
Starting from now we have:
- Switched the hardware (and until further upgrade the two machines will run switched)
- Dragon is back to 15x
- Mats drop on both servers (quantity in a shot) is increased to 10x
- Aggro range decreased by 15% (official is: 1000, our is 1200, it was 1400)
- Aggro Help between mobs decreased by 15% (official 320, our is 350, it was 420)
Jul 19, 2005 10:59 pm
- Zenith mats quantity drop is 5x (Dragon still 10x)
- Both servers pots mats drop is 3x
- Both servers artisan/warsmiths have access to first level of summoning scrolls crafting
Jul 20, 2005 12:39 am
- New client files from autoupdate. It will fix some animations errors. Report bugs in TechSupport section.
I suggest do a NCsoft autoupdate (to get most updated C3 files) and then run l2dragon.exe and get our update.
Jul 22, 2005 10:44 am
- Raid bosses now on map
- Letters are now droppable (from raid bosses)
- New mobs C2/C3 with C2/C3 stats (they are implemented but not on map. Usable only by GMs)
- TOI WiP, first version released (100% working only first floor, others are bugged).
- FFrenzy and FFortress now in Toggle Mode with Mana Consumption.
Jul 22, 2005 3:36 pm
- Orc Raider Quest Fixed. Also improvments on clientside (Reports are more helpful)
Jul 22, 2005 11:43 pm
- Now when using Summoning Scrolls you will see a 100% summoning animation.
Jul 25, 2005 11:18 am
Money drop % increased from 70 to 80.
Jul 30, 2005 3:57 pm
Summoning labs up to third stage.
Potions lab up to second stage. Potions are maked 5 a time now.
Aug 02, 2005 2:02 am
Clientside:
- Window mode working
- Zoom doubled
Aug 08, 2005 3:28 pm
All the area around the starting village is now flagged as NO PK.
In a future update all the towns (except the designed SHOPs area) will be PK enabled with Guards Roaming the streets...
Aug 09, 2005 2:12 am
Client: fixed the Krator animation when using the Skill (report if other mobs have same problem
Aug 09, 2005 2:22 pm
Sets updated up to A grade.
All sets now show up a new icon in Passive Skills with the description of the Set.
Aug 09, 2005 7:55 pm
All weapons NoGrade (also the newbie one) can now use Soulshots/Spiritshots...
Aug 14, 2005 6:49 pm
Think now spoil will work fine on all servers.
Nightmare NPCs are now a bit more strong... (+15% on their stats)
Aug 14, 2005 7:54 pm
On Nightmare: Blacksmiths of high level towns can forge A grade duals...
Aug 19, 2005 1:52 am
- Love Bosses! there are 9 bosses around the worldmap... find them! They drop Heart Pieces ^^'
Aug 21, 2005 1:34 am
- Heine, first beta (still need to implement citiziens and shops list)
- Heine Pleasure Boat, free ride of 30 minutes around the south area... really nice ^^
Aug 23, 2005 11:42 am
- Finished to wrote all 624 recipes (C1, C2 and C3) (this means recipes up to A grade) + some goodies S grade recipes (S grade SS/SpS/BSpS, S grade arrows). Those new recipes will be uploaded on the server on next update, probably with the update about C/B/A Sets and Unsealing...
- Finished developing of NPCPos Editor. This tool will help the devs to place mobs on the map. (finally we can start place monsters on already working C2/C3 lands...)
- Started first part of developing of Seven Signs
Aug 24, 2005 1:18 am
Updated all three servers with:
- B grade sealing/unsealing
- Mobs drops about sealed B mats and B recipes
- B grade sealed items recipe text
- All players database updated to the sealed B grade items.
next days the other updates.
Aug 24, 2005 11:42 am
New Npc in Hunter Village: The Fletcher
more info in Laboratories FAQs
Aug 24, 2005 11:50 pm
- Heine working with shops/warehouse/guilds
- Most of one-handed swords and knives has been moved from Oren/Hunter to Heine (now Heine is the City of the Blades)
- Innadrile Pleasure Cruise 100% working
- New NPC: Arphin the Bard, in Heine City (north), he can sell Musical Instruments...
Aug 25, 2005 12:12 am
Nightmare/Dragon: Yaksa Mace added in Oren
Aug 25, 2005 4:39 am
Website: added the Seven Signs part, Fixed (i hope) the Opera incompatibility
Aug 26, 2005 12:08 am
- Fixed a bunch of quest, also Pet Wolf quest fixed....
Aug 26, 2005 3:52 pm
-Big Update (a pain do it): no more ???? during quests or dialogues... i have translated ALL.
Aug 28, 2005 7:44 pm
- Laboratories THIRD STAGE enabled
- Letters and Hearts drop doubled
Aug 28, 2005 10:14 pm
- Quick Healing will give 300hp in a shot instead of 1000hp
- Enhanced Mana will give 300mp in a shot instead of 400mp
- Regeneration fixed: now triple the hp/mp regen speed
Aug 29, 2005 3:48 am
-New NPC: Blair, the Witch. Watch the FAQ about Farmers...
Aug 29, 2005 10:04 pm
Hardware upgrade on Nightmare, hope there will be less lag now. ^^
Sep 05, 2005 12:58 am
-small update about stability issue...
-fixed (i hope on all the servers) the Ivory tower potion laboratory....
next update will be on 7 signs...
Sep 06, 2005 10:21 am
was you waiting for Seven Signs update? eheheh... instead i have placed third job update
EDIT: CHECK FAQS about it...
Sep 06, 2005 11:25 pm
the change class bug should be fixed now. post on forum if still continue.
Sep 07, 2005 3:39 pm
from next reboot it should be fixed:
- Chant of Revenge skill
- Unicorn Merrow's Hidro Screw
- Soulless's Poison Cloud
- Normal cursor on Priests of Dawn/Dusk
- Box of Titan quest
Sep 08, 2005 1:39 pm
-Most summons skills should work now
-All cubics should work too
Sep 08, 2005 8:46 pm
-Prominence and HydroBlast fixed: now they are real 105 power (they was 150!)
-Chant of Revenge fixed
-Dance of Vampire fixed
-DeadlyBlow fixed (now with lower % of landing)
Sep 08, 2005 9:20 pm
from next reboot:
-Aura flare fixed (depowered as official)
-Orc two-handed sword mastery fixed. Go grab your Great Sword
Thu Sep 15, 2005 1:50 pm
From next reboot the "Box of Titan" will works
Sep 19, 2005 12:59 pm
-DeadlyBlow and MortalBlow have been fixed as official and now they don't ignore the armor. (Backstab remain the same, will NOT be nerfed).
Sep 19, 2005 3:08 pm
- cost of ViciousStance fixed (50% less)
- any heavy armors gives 25% damage reduction against arrows (like off c3)
Sep 19, 2005 5:08 pm
- fixed again DeadlyBlow and MortalBlow... (maybe they will be fixed again... hard to balance them).
Sep 19, 2005 7:12 pm
- coliseum (hope it works)
- two skills fixed: Double Shot and Stun Shot (they do less dmg now, http://www.lineage2.com )
- increased the mp consumption by FFrenzy and FFortress, now is same of ViciousStance.
Sep 20, 2005 1:15 pm
- started implementing all skills C2/C3.
some skills can't be implemented (CP ones, for example) and they will be converted to use MP.
other skills can't be implemented same as official due to the limitations of the server (we aren't running L2J, remember that the base is C1beta..), then we will change the skill effect of these skills to match the most similar effect to the official.
Sep 20, 2005 8:03 pm
-C2/C3 Skills. All implemented.
Skills that restore CP are switched to MP.
Sep 20, 2005 8:18 pm
- 5 Catacomb/Necropolis finished
- Devasted castle finished
i will open the access of those area when i have finished all Cata/Necro (still remaining 8 of them)
Sep 20, 2005 9:42 pm
- fixed the new Toggle skills (they had reuse time)
- maked Advanced Block skill as passive (i don't understand WHY NC have made it active, skill of no use if active because it doesn't stack with Bless Shield (far more powerful))
Sep 21, 2005 2:16 pm
- bandit stronghold doors
- devasted castle doors
next step will be place mobs.
Nov 01, 2005 3:18 pm
- Sleep/Root/Stun working
- some bugfixes (WH exploit should be fixed too)
Nov 08, 2005 10:10 pm
some changes to the third job:
- third job is now a quest (pretty difficult)
- only 1 change allowed
EDIT:
WHO ALREADY HAVE MORE THAN 1 SUBCLASS IS ASKED TO CONTACT ---ZENITH--- (NOT ME!) AND TELL HIM WHAT SUB YOU WANT TO KEEP. IF NO INFO IS GIVEN, WE WILL CHANGE THE SUBS BY OUR CHOICE.
Nov 09, 2005 12:22 am
- totally rewritten all the pets progression table. now should be balanced and working correctly.
- elpy will level too now (i hope, not tested)
Nov 09, 2005 1:31 pm
changes to some skills:
- Final Frenzy: power reduced a lot. It was sickly powerful... (max level was giving +180% to patk, now is +70% (that is still a lot))
- DeadlyBlow & Backstab: -10% to the power
- FinalFortress: -5% to the power
- BlindingBlow: +5% to the power
Nov 09, 2005 1:51 pm
from next reboot:
- new spoil: recipe soulshot A -> Karik
Nov 09, 2005 10:43 pm
- stability update, npc should go down a lot less (i hope, we will see in these days if i have done right)
Nov 10, 2005 2:57 pm
from next reboot:
- guts will stack with frenzy
- final frenzy power increased a bit more (now is power 110 at max level)
- rewrote how TH lame-skills works and their power restored (due to this change that place the skill same as C3 off)
basically when you hit with mb, db or bs you give to the adversary two kind of damage:
- 60% of the damage ignores the pdef of the adversary, this kind of damage uses the standard rule of before (% of success)
- 40% of damage is reduced by the pdef of the opponent and to land it uses the rule of the evasion as every other special hit
this will be firstly tested on nightmare, if all works fine we will use this also for the other servers.
Nov 10, 2005 6:18 pm
on next reboot:
- Charm success increased (i hope)
- Love bosses n.1,5,7 have been moved in locations without bugs
Remember to TEST the Glad/TH skills on Nightmare.
Nov 10, 2005 8:07 pm
because no one is replying saying if TH skills are working correctly or not... the test is expanded to all the servers now.
- Dual Weapon Mastery now have +20% more power.
Nov 10, 2005 11:49 pm
sorry about up and down of the servers but we are ("i am", so if you wanna complain... complain at me) fixing:
- char cloning exploits
- html exploits
- dupe exploit
- free teleport exploit
- overbuff exploits
Nov 28, 2005 10:51 pm
golkonda drop fixed, it was 15% instead of 40%.
Nov 30, 2005 3:53 am
Golkonda Quest item drop is now 90%
If you can't get that F**KING quest item i suggest to go play another game:Puzzle Bobble....
Dec 05, 2005 12:03 pm
- Cursed Bones in Hardin Accademy...
Dec 07, 2005 4:42 am
only on nightmare:
-testing new raidbosses and a new letters system. There are around 280 new raidbosses scattered around the world from level 20 to level 80. They drops ONLY letters!
The database have been bkup... if something goes wrong we will simply restore all to today.
Dec 07, 2005 12:15 pm
- Raidboss update extended also on Dragon. Let me know something about those raidbosses... (also old ones have been rewritten)
Note: higher is the level of the boss and higher is the % of drop and, also, the value of the letter. A MOB can drop up to 4-5 different letters. Here a list:
C F H = minimum level 20, most common letters... really easy to find and drop
O R S T = minimum level 35, quite easy and many raid bosses drop them
G E = minimum level 50
I N = minimum level 60, difficult to find
L A II = minimum level 70, really difficult to find.
For "minimum level" i mean, of course, the level of the boss.
Dec 07, 2005 2:46 pm
- Nightmare & Dragon: rewrote and rebalanced most of the raidbosses... now they should be ok and quite balanced (for a party of 4-6 people of around same level of the Raid)
Dec 08, 2005 8:15 pm
-Changed some prices (letters) in event manager... (mats should cost less, same for L2Days)
Dec 09, 2005 1:11 pm
- Fixed the broken npcs (quest items, labs, etc...)
- Up Alligator Island (range level 30-50)
Dec 10, 2005 5:24 pm
-enhanced drops of some bosses...
Dec 11, 2005 3:56 am
-fixed a possible exploit related to subclassing.
Dec 11, 2005 4:07 am
those are the next updates that there will be in the next days:
- SA fixed up to A grade
- Fixing up the latest A grade recipes (mats are already done)
- Adding those items to the 7Signs mobs
- Update to the 7Signs Priests (castle owners will be forced to join Dawn, others will be encouraged to join Dusk or they will have to pay some money to join Dawn too)
- Remove to everyone the actual 7Signs mark (to start from beginning of 7signs)
- Place, finally, the 7signs mobs (already wrote them all, just need to place them and add the drops)
- Activate mammons (already wrote them all, i'm not placing them now because they are of no use without Ancient Adena)
- Re-Open the Webpage for 7signs
- Run up 7Signs and hope!
Dec 11, 2005 3:03 pm
from next reboot:
-mana potions will no more be "fast effect" potions... they will take 20 seconds and in total they will give:
.Mana Drugs: 120mp (6mp/sec)
.Mana Pot: 200mp (10mp/sec)
.Enhanced Mana Pot: 320mp (16mp/sec)
Dec 11, 2005 7:02 pm
from next reboot:
-quick healing potion will give 40hp/second (three times faster than the greater healing potion)... no more insta-heal (for inta-heal ask to a buffer)
-mana pots healing increased a bit (+2mp/sec)
-mana pots will last 30 seconds instead of 20seconds
-Regen Potion will have a small boost (7hp/10mp instead of 6/6)
-L2Day Scroll of Mana Regen will give +15mp regen (L2Day and RegenPot don't stack)
-SoulCry cost reduced a bit (8mp instead of 10mp at max level)
-SoulGuard cost fixed (it was wrong) (now it costs +/- same as SoulCry)
-some other changes to minor bugs (not related to mana)
P.S. Do some calculations, you should be able to keep up mana if you play fair (i mean NOT SPAMMING the skills as most of your are doing now). Remember that Regen and Mana Pots can stack and is quite a good combo that can recover full mp in less than a minute (and of course you can keep them also during combat)
Dec 13, 2005 1:49 am
- some changes to some skills:
. nuke skills that need force (blizzard, inferno, etc...) have been modified (they are stronger) and they costs a bit more.
. VS have been rewritten, now it should affect both dagger user and also other weapons users (glad, archers, etc...)
. All SA written, now in testing. If all will go fine we will start place the new ones in the shop.
Dec 13, 2005 10:03 pm
-from next reboot:
Aura Symphony <- now real 350 power
Inferno <- now real 350 power + DOT 60dmg every second for 20 seconds.
Blizzard <- now real 350 power + Slow 60% for 60 seconds
Demon Wind <- now real 350 power + HP Regen reduced by 90% for 120 seconds
Elemental Assault, Elemental Symphony, Elemental Storm <- now real 500 power
finally nukers should be back as nukers without using SA exploits/bugs.... ^^
Dec 14, 2005 4:15 am
- on next reboot:
.first version of SA Focus (MM and BackBlow will follow after this test)
.Wild Magic now gives MAtk
.Speed of Paagrio now will stack with Blessing of Paagrio
Dec 15, 2005 4:47 am
- more SA tested and working (read the list on the proper post)
- Nuke spells (top ones 350power or more) casting speed increased a bit (1-2 seconds)
- Cancel success rate reduced a bit (now should fail sometimes...)
Dec 15, 2005 8:05 am
-other SA tested and working (link)
Dec 15, 2005 8:37 am
from next reboot:
.some SA rebalances... (too many to list them all). Some are a +10% to the Focus SA, +3 to Evasion SA, global change to the Light SA.
.wild magic instead of give +30/+50 matk will give +5%/+8% to matk. It give also +2/+3 to Hit.
Dec 16, 2005 1:37 pm
-from next reboot:
.the list of weapons enchantable is changed (now with the new weapons too)
remember that the 100% working SA are the one inside my list. The others aren't tested yet so they can also not work or work bad.
Dec 20, 2005 6:33 pm
*** MERRY CHRISTMAS ***
Merry Christmas to everyone!
Go to Dion or to the Dwarven Village, there will be a Special Christmas's Tree and a "Wannabe Santa" Dwarf ("Santa Trainee").
The Dwarf will ask you to find some ingredients to make a tree just for you! To grab those ingredients you have to open the chests that appears around the tree itself.
Once you have done the "quest" and you got your tree, go around the world and place it (doubleclick on it inside your inventory)!!!
Around your tree will starts to appear other chests and you will make other players happy! (Because they will be able to make their own tree!) (or maybe they will simply kill you because you make lag... but those are just points of view)
The Merry Christmas's Trees invasion has just begun!
Dec 21, 2005 8:29 am
various updates in christmas tree (they will despawn after 10minutes) and to some skills (range, damage, etc...) accordly to C3/C4 stats.
Dec 21, 2005 8:56 pm
'cause of a bad pruning of the forum... we had to rewrite Donations/News sections... X_X
Dec 22, 2005 7:30 pm
Started the long fixes over the various summons, fixed today (and active from next reboot):
- Big Boom
- Wyvern
Dec 27, 2005 10:56 am
added password/account_name generator on register page.
embedded the changepassword directly on the website (reachable trough Account/CP link)
Dec 28, 2005 11:02 pm
-Nightmare: fixed the clan creation bug
Dec 29, 2005 5:43 pm
we are working actually a lot on A grade recipes/mats and 7signs + new mobs and other stuffs.
You will not see updates until 9 january, day when 7signs will start (7signs will be sunday to sunday)
For that day is planned:
- new mobs (around 40 high-level mobs) for general purpose (mostly for A grade drops) (20% done)
- A grade recipes/mats (dropped by the new mobs and the old ones with high level) (100% done)
- 7signs + 7signs mobs in catacombs (around 40 different mobs) (90% done, need to finish positioning on worldmap and some AI routines need to be enhanced (mostly the priests))
- Web support for 7 signs (90% done, need to improve some functions and caching)
- Lilith and Anakim available in catacombs as bosses (99% done, need only positioning)
- Mammon merchant/blacksmith/marketeer (random spawn trough the various catacombs) (85% done, need positioning and enhance/fix some AI stuffs)
Tnx for the long waiting
Actually freezed to give more time to the 7signs/Agrade project:
- New Duals recipes up to S grade (40% done) (here there are also A grade duals recipes, if all goes well we will add them just after 7signs or meanwhile)
- S grade duals (40% done)
- Monster Siege System (95% done, need only some enhancements)
- Mobs using Monster Siege System (around 40 mobs) (30% done, need to work also on clientside that is 0% for the moment)
- Hero Quest (30% done)
- Hero Items (100% done, need testing)
- Hero Skills (100% done, need testing)
- 4th Job after Hero Quest (10% done), 4th job is a two way job and will allow you to switch back and forward from the 3rd job (i mean you can switch back-forward the stats, quite similar to the 3rd job of the Official server BUT you will keep all the skills)
- S grade Recipes/Mats (10% done)
Dec 30, 2005 10:07 am
-General purpose mobs increased to 150. Probably we will put like 200 of them due of the high quantity of mats/recipes (and others are just to fill-up more the world). Some of them will be like "mini raid-bosses" (means unique). They start from level 30 to level 80, of couse only the ones from level 60 to 80 will drop A grade mats/recipes.
Dec 30, 2005 11:55 am
stats fixed like official for:
-dual damascus
-dual kshanberg
-kshanberg*damascus
Jan 11, 2006 1:07 am
7signs Begin
Jan 11, 2006 3:41 am
7signs mobs on Zenith should be less god-like. If they are ok we will use the new stats also for the other two servers.
Jan 11, 2006 9:48 pm
On Dragon (if it works, then on the other servers too):
- Alliance can reach now 12 clans (i hope)
- Clan can get more members now (depends on the level)
- Safe Enchant of all the Armors is now +4
- Party EXP increased as Official
- New CrystalType added, Crystal X. It will be used for future use... (Dual S = X Grade...)
Jan 12, 2006 8:45 pm
-Applied the updates of Dragon also on the other servers (except number of members in clan, unstable)
-any clanmember can open castle doors
-Now testing on Zenith:
.Speed of Strider/Wyvern increased
.Fixed the Adena drop of 7sign mobs
.Reduced HP/Pdef/Mdef/Patk of all the new mobs
Jan 12, 2006 8:48 pm
[spam]
*** Dusk on Zenithserv, GOGOGO!!! ***
Razz
[/spam]
Jan 15, 2006 3:34 am
- Fixed 7sign mobs on all servers
- Fixed Summons on all servers (right stats)
- Working 1 skill of soulless (you need to get the latest actionname-e.dat from the autoupdater). The skill will show up as Steal Blood but in fact is Toxic Smoke.
Jan 15, 2006 10:13 pm
on Zenithserv:
- fixed serenade of eva (should work now)
- speeded-up Kai the Cat
Jan 17, 2006 11:55 am
** DOWNTIME **
we are having some issues with the Datacenter, the servers will remain down for some hour. Unknown the time when they will come up (we need to wait -morning- where there is the datacenter)
Don't expect updates. This downtime wasn't planned.
Jan 18, 2006 1:00 am
** DOWNTIME ** (update)
Downtime is extended to two days. Sorry for the inconvenience.
For the ones saying on forum "DB corrupted/etc..." we can guarantee isn't a DB problem but an issue with the Datacenter itself. We will keep you informed in the next hours.
Meanwhile, during this downtime and having no one to ban/kick/delevel i have done:
- tattoos (80 tattoos, three levels of power for every tattoo, some will be enabled only with quests or events). Two tattoos at a time can be used. They use the same rule of the dye (the good ones, means you don't lose more than what you get).
- ALL Duals with SA (yes, true) up to S grade duals. To add an SA to a dual it will work same as normal weapons (crystal needed).
- added new stuffs to the client (to handle all this)
- working mammon (finally 100%)
- working exchange of stones (7signs) for Ancient Adena
- new host for the autoupdate(finally we have one)
- new autoupdater (it will be uploaded soon when all the issue will be resolved)
- some skills fixed (serenade of eva & co)
- minor bugfixes
those two days i have nothing to do so... i will add more (probably). For any suggestion just send me a PM (ok, only GOOD ones.. please.... i already feel sorry to have said this... damn... just thinking about 30000 pms.... >.<)
Jan 18, 2006 4:07 am
- added mercenaries for clans lvl3+. Basically you can get a mercenary that can be used ONLY during sieges (both can use them, attackers and defenders). You can use only 1 mercenary at a time (1 for player).
They works mostly like summoning scrolls.
Jan 18, 2006 7:14 pm
- Uhm.... auto soulshot/spiritshot.
Jan 18, 2006 8:55 pm
** DOWNTIME UPDATE **
Ok, we are coming back. ^^'
Tomorrow night all servers will be up an running. New loader will be needed.
Of course all those new stuffs will be working (should, if i don't find a bug first and temp. remove them).
Fri Jan 27, 2006 7:59 am
From now on for 7sign points you will have to reclaim them to your priest/priestess. Unclaimed points (means you don't exchange them in AAdena) are wasted.
Fri Jan 27, 2006 9:17 am
Added information about leveling from crystal lvl10 to 12 inside the FAQs about Crystals...
Sat Jan 28, 2006 2:41 am
Scroll of Enchant D C B A S
- from now on the scrolls of enchant will not be directly tradeable to avoid an overenchant exploit. If you will want to trade them you can go talk with the Enchant Manager and exchange the scroll for a tradable Token (that you can sell to other players). The token can then be reverted (always for free) as enchant scroll.
- Potion of Acumen craftable by buffers, it stacks with Acumen (buff).
- Removed archers in TOI (Except 1 kind that doesn't create issues).
Sat Jan 28, 2006 7:10 pm
Tattoos levellable up to level 2 in any city (enchant manager)
Tattoos levellable up to level 4 by Mammon
cya
===============================================
02-05-2006, 08:28 PM
Ok, after some bad issues we are coming back.
Dragon is planned to be back on Wednesday
Nightmare and Zenith (Infinity) will be back on Friday
All players will start from the last minute of game when the servers went down. I will post the new Loader on L2Dragon.net when we are ready.
Meanwhile you can follow us on IRC at #L2Dragon on irc.QuakeNet servers.
02-06-2006, 12:03 AM
As i have said before, we are asking ppl to donate to help servers coming back. Actually i will pay most of the "coming-back-fee" by my pocket. Donations are really welcome.
02-06-2006, 11:16 AM
Donations during this period of time and until 15/2 will get OF COURSE their Rewards, with the addition of a special reward of my choice... (nice one, be sure, it will worth!)
02-06-2006, 11:16 AM
Converting donations in EURO. Some donations will be lowered to a more affordable amount.
02-06-2006, 02:42 PM
some updates about enchantScrolls and safeEnchants.
also raised a bit the adena reward on Infinity.
02-08-2006, 07:39 PM
Uhm, at this point i think the Dragon server will not be up tonight... in datacenter is now 20:40 and they still haven't put it online X_X
hope for tomorrow morning, sorry to all.
02-09-2006, 08:14 AM
** please download c4 english client **
you will need it when Dragon will come up
02-09-2006, 11:57 AM
remember to NOT delete your C3 client still, i just adviced to download C4 for the imminent change to C4. Probably at the beginning of the upcoming week.
Meanwhile still use the C3 until further news.
02-10-2006, 03:24 PM
delay... again delay X_X
'cause some issues with the datacenter (wrong installation & package) i will have to delay the opening of the server.
Meanwhile we have reached the donations to put up Infinity and Nightmare, so, probably, they will come up as soon as machines are ready.
ETA is unknown (depends of the datacenter to repair their errors) but is soon (72 hours max, usually, the datacenters timing).
For who was sad about possible DB corruption, meanwhile i got the time to check them and all is fine (luckily no data loss).
If you wanna have a preview of the new loader: http://www.dragon-network.net/DragonNetwork.zip
It will not work and give all errors, of course, until i enable it remotely ^^
02-13-2006, 05:58 PM
expected downtime, finally putting all up
EDIT: before join the servers again, check the info that i will post (there are important info about account names, etc... that i have used to avoid collisions)
02-13-2006, 11:22 PM
Old Auth is up, all old accounts have keept their names.
new accounts have got a prefix (accounts of xeon, prodigy, shadow that was running during the downtime of idragon3d): sxp
means if you had:
ciccio
it will becomes:
sxpciccio
only account name changed, no password, etc...
IMPORTANT:
if you account name (final, with the prefix) will become longer than 14 characters, you will not be able to login. I have counted around 250 accounts that will have to change.
In 1-2 hours i will upload a special webpage that will allow for those users (and only on those users, so if you want to change account name and you don't have sxp prefix and your name isn't longer 14+ chars, you will not be able to do it) to rename their account name to a new one (no data loss in the process and totally runtime update)
Ok, i'm going now to put online also Infinity/Dragon/Nightmare
02-14-2006, 02:37 AM
ok, all servers up.
new servers up will be tomorrow with:
-Rise 5x
-Rebirth 15x
-Raven 25x
-Mercury 50x
actually i'm too much tired to do all this now X_X
same for the webpage to fix those 250 accounts.
goodnight.
02-14-2006, 01:01 PM
New loader ready, download it from http://www.dragon-network.net
Mercury is up too now.
remember to use C3 still.
02-14-2006, 10:01 PM
hardware on nightmare seems to have some problems, it freezes a lot.
sorry for the issue, i will contact the datacenter now about this problem.
it should be all back in less than 24hours.
02-14-2006, 11:30 PM
datacenter is checking now the ram of Nightmare, their ETA is 2hours (at least).
02-15-2006, 01:29 AM
ACCOUNT FIX FOR LAST ACCOUNTS BEFORE THE RESTART OF THE OLD AUTH (SXP ACCOUNTS)
http://dragon-network-web.ath.cx/fixaccount/
go there and change your account name
this page works only for accounts longer than 14 characters, all other accounts can't use it.
important: you have to put there your account name WITHOUT the sxp prefix (it will be added automatically), once done is permanent so don't contact me again if you choosed a shitty account name.
IMPORTANT: remember to START and END the account name with a LETTER (NOT A NUMBER!)
02-15-2006, 02:15 AM
for personal issues i will not be available from 15 to 20 of this month, all donations will be shipped on the 20th of the month. Sorry for the long wait and thanks you all for the support you are giving to the server.
edit: meanwhile, if you need to change password: http://dragon-network-web.ath.cx/changepass
02-21-2006, 01:45 PM
Hi, ok, i'm back
some fast mods up after next reboot (testing only on Dragonserv for now):
pledge oust penality timeout lowered from 5 days to 1 day
pledge withdraw penality timeout lowered from 5 days to 1 day
pledge ousted penality timeout lowered from 5 days to 1 day
pledge rechallenge penality timeout lowered from 5 days to 1 day
pledge rechallenge despite rejection penality timeout lowered from 5 days to 1 day
pledge dismiss timeout lowered from 7 days to 5 days
pledge dismiss penality timeout lowered from 10 days to 2 days
alliance dismiss penality timeout lowered from 10 days to 2 days
alliance rechallenge penality timeout lowered from 5 days to 1 day
alliance rechallenge despite rejection penality timeout lowered from 5 days to 1 day
------------------
during the downtime of this update i will provide (offline) all the various rewards not related to clan levels (means i will ship all the items). Don't PM me, plz, i have already more than 250 pm to read.
02-22-2006, 04:06 PM
For anyone having issues with the loader/autoupdate, from the following link you can grab a full System folder (it will still update some stuffs btw, but at least the most important things to play are there).
http://dragon-network-upd.ath.cx/system.zip
---
SevenSigns is now running on Infinity/Dragon/Nightmare, it will start soon also on the other servers.
---
Players of nXa (old nXa server accounts) have nXa in front of the account name. Means if you had PIPPO as account, your new account is nXaPIPPO.
Accounts that with the nXa tag are longer than 14 chars, can't login. They can fix their account names (renaming them) from the following page: http://dragon-network-web.ath.cx/nxa_fixaccount/
02-22-2006, 06:25 PM
to provide faster rewards i have changed a bit the way to compile the various stuffs (check the proper section of Donations for detailed infos).
Basically, when you donate and decide the amount of the donation, a box will appear ("Your Rewards List"). There you must write the info about
a) charname who will get the reward
b) server where is located
c) reward wanted
d) optional: your most reliable email where i can contact you in case of problems
in case of safe enchants, you need to tell me over wich weapon you want them and tell me if the weapon have any SA (and tell me wich one).
After this you don't need to send any other email to me or anyone else, i will receive the email directly by paypal with all the info needed.
Thanks.
02-23-2006, 01:38 AM
nightmare up,
added voting sites:
http://www.xtremetop100.com/in.php?site=1132184943
http://www.gamesites200.com/lineage2/vote.php?id=4747
next days there should be an upgrade of the connection (small downtime for all servers, no more than 1hour)
02-23-2006, 12:03 PM
upgrading the whole network to a better ping/packet routing. It should all be up in 30minutes.
02-26-2006, 12:43 PM
on Infinity:
a) walkable walls of the various castles
b) Saint necropolis (need to place mobs, still.) Coming soon all the other necropolis, i'm rewritting them all.
c) most geodata rewrote, less "invisible walls"
d) jail for bad players (inside Bandit's Stronghold. The area outside is working 100% with door level4 at the entrance (70% success with skill unlock lvl14). Need to place mobs inside it (probably Oel Mahum lvl 65-70))
e) do you have C4? ok... copy the folders MAPS and TEXTURES (not systextures!) from your C4 folder to your C3 folder and go to Border Outpost. Step trough the open gate... Enjoy the view.
After all the geodata are completed (or at least "walkable") i will start placing mobs. ETA to the switch of C4 client is around thuesday/wednesday or some days later.
----------
C4: I already setted up a testserv, i will place a working system folder this evening to try it.
NOTE:
a) if you join testserv, don't start complain for immediate shutdowns, restarts, etc... is my testserv and i need to test stuffs (so there can be 10 reboots in 10 minutes too).
b) testserv will use data of the current Infinity server (DB, characters)
c) maybe (dunno yet) i will setup a small forum section for betatesters.
----------
DONATIONS ISSUE:
The donations of the last 5 days haven't shipped yet. sorry about this but as you can understand i'm working like a cow. Please be patient a bit more, if i get time i will ship all in those days. As i already did, i don't need to have your char online, i will ship the donations simply putting down the server and manually adding stuff to the characters.
02-27-2006, 05:34 PM
changes on skills/potions stacks in Infinity server (try them, most is about C2-C3 skills)
increased duration of Guts/Frenzy and reduced the reuse time
other minor fixes
all fixes actually are on Infinity only 'cause is the basecode of the C4 server.
02-27-2006, 07:33 PM
some fixes about last update...
02-27-2006, 09:32 PM
rewrote network handling of Infinity, should have now a lot less lag. (sorry for the immediate reboot)
03-02-2006, 02:09 AM
Tomorrow morning (GMT+1, 2/3/06) there will be a small downtime of around 1-2 hours on all the servers: Infinity, Dragon, Nightmare.
During this downtime all the donations will be shipped. Sorry for the long wait.
03-02-2006, 05:10 PM
Nightmare down. ETA 1 hour.
03-02-2006, 06:25 PM
Nightmare UP. All nightmare's donations shipped.
There will be a downtime now of Dragon. ETA 1 Hour.
After it there will be a downtime for Infinity too. ETA 30min.
03-08-2006, 10:55 PM
Downtime programmed around 2:00 AM GMT+1 (of today) for usual server maintenance (backup) and donations delivery.
03-10-2006, 07:58 PM
1 hour downtime on:
Dragon, Nightmare, Infinity
cause: server maintenance.
03-13-2006, 08:36 AM
on Dragon (as mass-test) and on C4 server:
- when a summon kills a 7signs mob, the mantra/rune is given to the summoner and isn't lost (tested, works)
- when a summon kills a raidboss that can level up crystals, the crystal of the summoner is leveled up (not tested yet)
- npcs have animations when you talk with them (unuseful stuff)
- when a summon attacks an mob, CAN BE that the mob (or mobs that links with him) will attack the summoner! (is a %)
also can be that during a combat between mob and summon, the mob at anytime can switch target and attack the summoner.
IMPORTANT ABOUT DRAGON'S LAGs:
Because lately there was so HUGE amount of lag on Dragon server, the machine of Luna is now running half of the Dragon server (to balance the load).
This means that Dragon server is now running on TWO DualXeons with 4gb ram each and 100mbit each. Please report if there is less lag now, if yes can be that this will become the new setup for Dragon.
As you can understand, LUNA is temporarily offline until we get a new testserv. (should we have it for thuesday). This will put a little delay (2-3 days) for the C4 release because we will have to wait it.
C4 should come in 7-10 days.
03-15-2006, 01:16 AM
Please remember that our website is dragon-network.net, NOT l2dragon.com
03-16-2006, 11:32 AM
On infinity:
some skills will work somehow in a different way than usual (mostly dagger and tank skills. ffrenzy too.) (sorry but i don't have a testserver right now)
Planned downtime on Dragon/Nightmare/Infinity: 15:00 GMT+1
ETA: 1 hour
03-16-2006, 02:05 PM
On Infinity:
-FinalFrenzy and FinalFortress works only when your HP is under 33% (because they are called "Final", if they was to be used like they was running before they will have been called "AlwaysFrenzy" and "AlwaysFortress"). Their duration/reuse is same as C4 Guts/Frenzy.
-FFortress and UltimateDefence gives damage reduction against bow/dagger attacks and their skills (skills that need a dagger to be used)
-Every Heavy Set gives damage reduction against arrows (30%) and skills related to arrows.
-FFrenzy gives now more PAtk than before
-Guts/Frenzy (orcs) works like official server C4 (30%(33%) hp instead of 20%, lasting 90 secs, reuse 120 secs)
EDIT: FFrenzy now gives the boost on all weapons EXCEPT bow. (sorry for you, but this skill wasn't made for archers)
03-17-2006, 12:40 AM
On Infinity:
- more tweakings
- Punch of Doom C4
- Summons (actual one of C3) are working like C4 (less Exp stolen, C crystal required).
- Changed two buff stacks that wasn't stacking in official and instead they was here (opening an overbuff exploit).
EDIT: Fatal Counter works too.
03-22-2006, 10:29 AM
downtime:
rebuilding whole network system for nightmare/dragon/infinity (they will be at 1gbit connection and EVERY gameworld will be running with TWO DUAL XEONS boxes each with 4GB ram and 1gbit (yeah, oversized))
For C4 opening i want the best.
Currently (meanwhile) working on all mobs passive skills and AI (C4, as usual).
03-25-2006,02:24 PM
Between Sunday and Monday (during the night) there will be the upgrade to C4.
To make less confusion and don't get half C3/half C4 patches there will be released a new version of the Autoupdater too so if you are running the old one you will not get updates.
During the first week of C4 you will not see all the features of C4 immediatly (except client), we want to be sure that all is ok to enable them to players. Take it as a "test week"
03-26-2006, 05:35 PM
Upgrading to C4...
expected downtime up to 24/48 hours.
03-29-2006, 09:14 PM
In the next minutes we will come back with C4 and we will make available a new loader to use with C4.
The first server that will come up is Nightmare, then the other ones will follow after.
As i mentioned on Sunday, this week is mostly a test week so we can have unexpected reboots/downtimes.
C4 will come with:
- some skills fixed (FFrenzy, FFortress, some SA, etc... but we are still in progress)
- new landmasses, around 60% of the C4 land is implementend
- major fixes about stability
- finally MSN working ingame

- new mob, mostly in C4 areas
- levellable elpy and during the week it will be enabled the quest for the three new pets
- two new towns, somehow working... but still optimizing them
- a new arena, Olympic Stadium
- Hero Quest (will be activated at the end of the week, but is there) with Hero equipment
- Dyes, working like retail. In the end you can get TWO tattoos and THREE Dyes. They are of course in the right slot.
- Hair slot working and all the masks, monocle, cat ears are working like retail
- All the recipes. There are all of them, S grade and Hair equipment too (like cat ears, pirate band, etc...)
- New system for SoulCrystal leveling. Now you have to USE them by doubleclick over them. They activate over the target only if you use them when the target HP are under 50%. This allow, for example prophets, to get the SCrystals leveling also when you don't attack/kill the opponent. (just use the item before it dies)
- FOUR new castlesieges. Those ones are: Innadrile, Devasted Castle, Bandit Stronghold and Godard Castle. They will be enabled in the next week after a small siege-test by the GMs.
- A lot of new areas from C2-C3 that was missing (TOI, Garden Of Eva, Devil Island, Fields, just to say some of them)
- All mobs now have the retail C4 passive skills, means that they have the right multipliers for their HP, the right resistance, etc... They are C4, them all.
- There is a pseudo recipebook. Dwarves can get it from 3 npcs (two are located in the C4 towns).
- Other stuffs that i don't remember
Know bugs:
- a lot, we know them all so don't flood for now. We will post requests about bugs later, when we are ok. If an NPC don't reply to you, is because we are still coding it.
What we are working right now on:
- Some minor glitches over siege things for new castles
- Finishing working on the new skills over 76+
- Fishing. But not only this, we will enable custom things like Mining, Woodcutting and Alchemy.
- Enhancement for 7Signs... they will be better than before with MvP in the Oracles for the winning faction.
- The missing maps
- Make Missing mobs
- Better Mobs AI and Skills
- Most important one: MAKE DROPLIST FOR THE NEW MOBS (don't complain if the new mobs don't drop, we are making their droplists!)
- A lot of other S----T that of course will appear to be fixed.
What will not work for sure:
- CP
- Privilegies
- Other things, just unimplementable.
03-29-2006, 12:43 AM
http://dragon-network-upd.ath.cx/dra...work_c4_v1.rar
just extract it inside your Lineage2 folder and overwrite all.
Run using the usual DragonNetwork.exe located inside System folder.
This is the ULTRA TEST version, you gonna have some bad naming ingame, also the loader is a "fastly patched" version of the old one. New loader will come in the week.
Expected downtimes during this week and not all servers up. DragonNetwork will become playable as usual (maybe better than usual) from Monday after major fixes have been finished.
FOR THE DONATORS: sorry for the big delay, i hope you can understand that i'm not superman. I should be able to ship all during this morning (now 3am here). Sorry again for the delay and thanks again to keep Dragon Network alive.
03-30-2006, 10:07 AM
for who complains about weight limit:
Lineage2 wasn't mean to have elves (for example) go around carring 50000 soulshot, 12 armors, 15 weapons, 2 cows and 54 rabbits.
Before we had custom weight system, now we reduced the weight like in official BUT with at least Weight Increase lvl1.
Summary:
-before Dwarves was able to get Weight Inc. lvl5 (custom skill by me, max on official is lvl3),all the other players was able to get lvl3
-now the dwarves can get no more than lvl3 (official like) and all the others can get no more than level 1. You can get level 1 when you are at least level 20 (dwarves get it at level 10, as official) and you have to PAY SP for this skill (isn't automatic).
Other stuffs added:
- Now you have a new skill: Unstuck. This should save you from tons of troubles (mostly in C4)
- Now everyone can read recipes and do generic crafs (means really low low low level crafts, is similar to the "common" items in C4... need to place them as drop now)
03-30-2006, 06:31 PM
Ok, we tested today most of the game (at least what i can test in 12 hours of fast playing). New bugs have been fixed, some others probably have come out... but tonight all servers will come up
(yes, with donations shipped

03-31-2006, 09:49 AM
downtime for donations shipping (finally) and updates (summons with all skills) and finally Crystal fixed. After this i will start popping up all servers.
04-01-2006, 09:17 PM
Infinity up too now.
mobs C4 have some drops too (temporary drops, but they are good).
meanwhile we fix spellbooks drops, you can get them at the spellbooks Seller (every C4 town have it)
Fixed C4 mobs with 1hp Drain.
Seeds fixed. Now you can seed yourself or seed someone else.
Don't watch the requirements, you need 2 seeds of any time, change nothing.
04-01-2006, 09:30 PM
I remember to all summons that, until i finish the coding of the new AI (that handles Soulshots/Spiritshots for Summons/Pets, handles automatic meal for pets and handles up to 3 skills for summons (C4 ones)), your summons uses 1C Crystal to summon and to mantain they use, TEMPORARILY, D crystals.
When update is complete they will use ONLY C crystals (like specified in the description).
P.S. Small news about Vampiric Rage.... i'm working on it...

04-01-2006, 09:46 PM
about exp and the hp multiplier of the mobs:
as i said, i'm still working on all this... and at the end the mobs with x2 x3 will have a boost in exp to.
the rate is:
hp x2 = exp x1.4
hp x3 = exp x1.8
hp x4 = exp x2.2
hp x5 = exp x2.6
hp x6 = exp x3
hp x7 = exp x3.4
hp x8 = exp x3.8
hp x9 = exp x4.2
should be quite fair without make anyone focalize all the playing over the those mobs.
This of course need time (isn't an 1 click thing). mobs are a lot.
from the next weeks there will be no updates on the main servers (you have already a somehow playable C4... at least is the best one around as i have seen)
Meanwhile i'm setting up again the server luna, it will be the testserver. Don't play it, you can get wiped around every day and uptime/downtime can be impossible to play (is my testserv afterall

Doing this i can offer more uptime for all the other servers (no need to use Dragon/Infinity/Nightmare), means more fun/uptime for you.
Thanks for all the donators who maked this possible... the machines are a lot >_< (main servers have two machines each)
If all goes well, in 1 month i think i can offer a full featured C4 (what is implementable, of course) and after this test-time i will enable all the sieges i have currently implemented (Goddad, Innadrile, Devasted and Bandit).
EDIT: And the Private Hotspring too... yes, that will be siege too
