History: UObject::ProcessEvent <- (a_guard_MHuman 20_22.a_guard_MHuman0, Function LineageWarrior.LineagePawn.PostBeginPlay) <- ULevel::SpawnActor <- (a_guard_MHuman) <- UNetworkHandler::Tick <- Function Name=NpcInfoPacket <- UGameEngine::Tick <- UpdateWorld <- MainLoop
eu desconectei no portao perto de um guarda e ai fala sobre human guard

